Do this before Sarducca Release PLEASE

Tasu

New member
May 21, 2022
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- Remove heat system or atleast make it so you dont take damage with high heat
Heat system in mo1 near destroyed any PVP in any armor. If you add a NA continent, with all these NA players hyped up for competitive melee cause of lower ping, you need to do something with the heat system to encourage going to sarducca for melee pvp.

- Mastery starts at clade level 10 and you get 3 free elixir of aptitudes that are untradeable.
Mastery starting at clade 20 is rough for new players, and the 500g requirement is also rough for them. This encourages them to level up and play the game to become legends.

- New players get free clade rerolls while in haven.

This allows players coming into the game to find the gameplay they wanna experience, and for guilds to help newer players convert into the game.

- Add or update all bandit camp timers that are far from towns so they are the same as the new bandit camps in the jungle.

The new jg bandit camps are really good! But they are only in the jungle, if were more camps in myrland that werent so far away, more people would be at these camps. And if these bandit camps are in sarducca with same timers, you will have a really good sprint.

- Add interruption on equipment hits and reduce tower shield weight
Shield meta has moved from footfighters to mages. With the stam consumption on equipment hits its a good time to buff them again for footies. mages use these as a way to escape skill rather than manage their distance.

- Remove legacy priests and equerries.
This has been needed to happen.

- Make it so we can kill tc npc's with 5 minute timers.
No one wants to fight in towns or take relics cause of infinite spawns and regears
 

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Teknique

Well-known member
Jun 15, 2020
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I understand why you’re saying it. Especially with it being the NA content, but that’s also going to be taking the entire soul out of sarducaa. They should maybe just have cooler zones.

There’s nothing to disagree with on the mastery.

They should maybe make it like late mo1 where you got a free clade reroll when you leave Haven.
 

Emdash

Well-known member
Sep 22, 2021
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dude they really should just remove mastery, remove trinks, and remove clade, and let people choose skills at creation. It's so important to keep the playing field level. New players are already at an awful disadvantage, and now they are stuck to either join a guild and get boosted or become food. It's not a good loop.

None of that shit is necessary. The fact that it is the main content is proof the game is damaged. If the game is fixed in some ways, people will return. I will try it if they get rid of a lot of this soul bound trash.
 
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