I can't even find the zone where there isn't a damage reduction of some sorts.my guess is that theres damage zones in your swing that dont seem to be very consistent, some hits are extra charged some not, but not gonna lie that first hit was a wtf moment for me. Extra charged damage at pretty much end of swing... 5 dmg?
show me. There are several mid swings I did there.hit at end of swing = low damage, hit middle of swing = high damage, use your brain mate is not complicated stop complaining
Agreed, uncontrolled variables=bad study. In this case however the hypothesis was that dmg nerf applies to all swings regardless of position, not necessarily to show the precise difference in damage value.I don´t think those are accels. Sadly the new driver broke my recording ability so I can´t show anything myself.
The swings you shows seem to go with what Herius explained. Along the swing arc of any weapon there is different damage zones or sweet spots.
For testing you should also choose to either use the "blink" charge or just full circel. In your video you switch between the to. That will shift damage values.
The value seem to weirdly low though. Weapon could be bugged as well.
Its a constant for me, however I haven't really used any other weapons than the flamberge. I've certainly reequipped it several times though. Just for clarity what is "it" that you're referring to. If you took the time to do so, you would see my damage values are always like that in my videos.Yep it is weird. I can not reproduce it reliably. Bugged swing/weapon?
Its a constant for me, however I haven't really used any other weapons than the flamberge. I've certainly reequipped it several times though. Just for clarity what is "it" that you're referring to. If you took the time to do so, you would see my damage values are always like that in my videos.
Dmg is a bit higher with a new weapon, might've been under duraHave you changed the weapon over the last few patches or is it still the same? Loot another flamberge and test it again would be my idea.
Cause those damage values are off. I can not reproduce a mid swing fully charge 15 on tindremic armour. For me its always in the 20s. Even when I try to have the same distance and mouse movement.
Well apparently I was using a broken weapon this entire team, so i'll need reevaluate how I really feel about this. Boy do I feel stupidI do think they need to fix the damage some. Idk how many times ive had fully charged shots hit for less then 10. It makes no sense when there is a "Bonus" that = -90% of the damage... just doesnt make sense when a great looking hit does 5-10....
Also the idea was to fix the swing arc instant hits. That very low and very high pings can pull off but the average ping aren't able to do. I understand the idea of having a sweet spot on the weapons. Though i think this need to stickly be in the arc. Putting it in the weapon heads gives to many random points of damage and brings down the dps of many weapons. These handle hit based weapons ( blunt damage ) needs love too... I still think the weapons need an overhaul.
I did hear something about different weapon models, so i wonder they are using the crafting update to show off new models and hopefully fix the weapons random damage output
Thanks captain obviousCombat Alpha Patch Notes 0.0.0.31
31 August, 2020
Patch Notes
- Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.