I guess I'll have to repost this here now.
Hello, old friends and frenemies.
I'm bored right now so I thought I might make my opinion known and see what others think.
I personally really dislike the decision to have separate pools.
What it does is it will always disadvantage someone who has no interest in combat and kind of force them to pick up some whether they want to or not to get the most out of their character. A fully combat focused character can basically put as many points into trade on top of their combat as a fully trade focused character. I assume there will be some things in their design to limit specialization (at least I would hope so), but I don't see any way they could negate that big disadvantage they are giving the full trade play style or really any play style that doesn't want to invest all that much into combat.
MO already had that problem where the whole world was mostly a PvP world, with relatively little to do for most other people with some exceptions, this would even make that worse. Now you can disregard other play styles even more because everyone can be part of the combat!
You can argue: Well now trade characters can do combat too. But it's a fact that a lot of them don't care or want that to begin with or some just want to specialize in one thing. Or even those that for various reasons just can never be good at it. Good design should make room for most play styles, not turn everyone into a hybrid. This is basically the opposite of a good solution to the problem of making different play styles viable.
If anything I would have much preferred a system with synergies like if you are a miner you get some bonus to fighting with pickaxes because you know them well or if you are a good sword fighter you know some stuff about the weapons and get some bonus to crafting it, even if not mastery.
On top of that it seems completely arbitrary and like all it's there for is for the people that don't want to focus on one or the other to not complain about the one character limitation. I say all this as someone who does enjoy combat and doesn't really do much focused crafting outside of feature exploration. And I don't like the one character limit either because I do enjoy playing different play styles, that includes completely different builds or races. I'd still want a Blainn and a Kallard and not have to settle for one for everything. I do value some roleplay in my "roleplaying" games, not to mention the factual changes these things have on gameplay.
Then comes the question of what to define as combat and what as trade. Is taming combat or is it trade? What is breeding?
Is riding or swimming related stuff going to be combat or trade? So will it cost trade or combat focused people more?
It's just not something you can separate easily.
I'm personally very much into in-depth specialization with choices that make a difference and have both advantages and disadvantages. And this basically goes against all that, no matter if they add some specialization on top of that.
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In response to what some people have said in the previous thread:
It's not more options. It's not an option when it's not optional and has no consequence to it. It's just more stuff with less consequences.
If they flat out gave you more skill points and you'd have to choose wisely what to spend them on that would be an option, this is not. And you could still do the same thing if you wanted to, just with actually having to lose out on some other things.
I'd much rather have two characters that I can play with different races, setups, play styles where I can fully decide and have advantages and disadvantages for my decisions than have one character that can somehow be the best at whatever combat skills he wants to do and the best at whatever trade skills he wants to do. All it does is hurt people that want to specialize and invest in one field.
Only having one account doesn't mean much. People that want to can still just make multiple Steam accounts and then have even more advantages.
-
Just my too many cents, so what about you?
Maybe this should be put to Feedback/ Suggestions but I see it as a general discussion for now.
Hello, old friends and frenemies.
I'm bored right now so I thought I might make my opinion known and see what others think.
I personally really dislike the decision to have separate pools.
What it does is it will always disadvantage someone who has no interest in combat and kind of force them to pick up some whether they want to or not to get the most out of their character. A fully combat focused character can basically put as many points into trade on top of their combat as a fully trade focused character. I assume there will be some things in their design to limit specialization (at least I would hope so), but I don't see any way they could negate that big disadvantage they are giving the full trade play style or really any play style that doesn't want to invest all that much into combat.
MO already had that problem where the whole world was mostly a PvP world, with relatively little to do for most other people with some exceptions, this would even make that worse. Now you can disregard other play styles even more because everyone can be part of the combat!
You can argue: Well now trade characters can do combat too. But it's a fact that a lot of them don't care or want that to begin with or some just want to specialize in one thing. Or even those that for various reasons just can never be good at it. Good design should make room for most play styles, not turn everyone into a hybrid. This is basically the opposite of a good solution to the problem of making different play styles viable.
If anything I would have much preferred a system with synergies like if you are a miner you get some bonus to fighting with pickaxes because you know them well or if you are a good sword fighter you know some stuff about the weapons and get some bonus to crafting it, even if not mastery.
On top of that it seems completely arbitrary and like all it's there for is for the people that don't want to focus on one or the other to not complain about the one character limitation. I say all this as someone who does enjoy combat and doesn't really do much focused crafting outside of feature exploration. And I don't like the one character limit either because I do enjoy playing different play styles, that includes completely different builds or races. I'd still want a Blainn and a Kallard and not have to settle for one for everything. I do value some roleplay in my "roleplaying" games, not to mention the factual changes these things have on gameplay.
Then comes the question of what to define as combat and what as trade. Is taming combat or is it trade? What is breeding?
Is riding or swimming related stuff going to be combat or trade? So will it cost trade or combat focused people more?
It's just not something you can separate easily.
I'm personally very much into in-depth specialization with choices that make a difference and have both advantages and disadvantages. And this basically goes against all that, no matter if they add some specialization on top of that.
-
In response to what some people have said in the previous thread:
It's not more options. It's not an option when it's not optional and has no consequence to it. It's just more stuff with less consequences.
If they flat out gave you more skill points and you'd have to choose wisely what to spend them on that would be an option, this is not. And you could still do the same thing if you wanted to, just with actually having to lose out on some other things.
I'd much rather have two characters that I can play with different races, setups, play styles where I can fully decide and have advantages and disadvantages for my decisions than have one character that can somehow be the best at whatever combat skills he wants to do and the best at whatever trade skills he wants to do. All it does is hurt people that want to specialize and invest in one field.
Only having one account doesn't mean much. People that want to can still just make multiple Steam accounts and then have even more advantages.
-
Just my too many cents, so what about you?
Maybe this should be put to Feedback/ Suggestions but I see it as a general discussion for now.