DEVS/Alchemy : don't make the same mistakes as mo1

bbihah

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Jul 10, 2020
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Would be better if there were recipes that could be discovered in game through gameplay means. Don't have to be any good recipes per-say. Just something standard to steer people towards special recipes.


Ways this could be done would be things like the recipe could be written on walls in a dungeon, be it with symbols representing the "material" or in a language we'd have to translate to understand it.
A recipe could possibly be found at random when killing certain enemies. It would have to make sense though. Animals wouldn't necessarily have a piece of paper or a book on it... But what if you killed a bear and it had a bag that you find when you butcher the carcass. Then that could contain a book/parchment/folded note, this could have been owned by a "npc" alchemist, herbalist or whatever and that would give a believable reason why an animal would have it and you would have to happen upon it by chance. It adds these sort of "common" recipes that people can discover outside of pure profession grind and might get someone not interested in alchemy interested in it. Heck add a lot of literature around in the world unrelated to professions too, could be stories. Like the books written by the players back in Mo1, that sort of world building. Journals of a npc that... abruptly end. History books about events that have happened. They could be mostly useless lore but there is plenty of space to sneak things into most of these to hint towards treasure, recipes for cooking, alchemy, weapons, armor. Everything doesn't have to be very straight forward, but it does have to be made pretty clear that things like this exist when it does. Otherwise there might be a whole slew of things in the game that not a single player knows even exist.
 
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Xunila

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May 28, 2020
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Would be better if there were recipes that could be discovered in game through gameplay means. Don't have to be any good recipes per-say. Just something standard to steer people towards special recipes.

No! It's a great part of MO that players have to research the recipes by themselves by try and error and by a scientific way to examine all types of materials. Go to WoW or Elder scrolls if you want to learn a recipe by reading after looting. And then? Have a recipe book which can be looted by other players and you would not be able to craft afterwards?
 

bbihah

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Jul 10, 2020
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No! It's a great part of MO that players have to research the recipes by themselves by try and error and by a scientific way to examine all types of materials. Go to WoW or Elder scrolls if you want to learn a recipe by reading after looting. And then? Have a recipe book which can be looted by other players and you would not be able to craft afterwards?
That's not what I said at all. What I mean is hints towards recipes and in some cases some very basic sub optimal recipes.

Its not for the dedicated crafter, its more useful to get people who are not otherwise inclined to do a profession to get interested.

And if they have some super obscure recipe, like we know there are some already it would make sense there would be hints to steer you towards it. Not outright tell you what it is. Doing it by in game means rather than having to drop hints out of game that certain recipes exist at all like they did in the past.

With that attitude of yours, maybe you should go play line of defense instead.
 
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Gulith

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Apr 5, 2021
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a HOT/COLD system that steers you in the right direction is still far better imo, as suggested in OP.
in game clues, found as incomplete scrolls & stuff should only be used on recipes that are added way down the road, so you don't have to completely retry all 100000000 combinations you already tried and crossed out.
 

bbihah

Well-known member
Jul 10, 2020
1,111
951
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a HOT/COLD system that steers you in the right direction is still far better imo, as suggested in OP.
in game clues, found as incomplete scrolls & stuff should only be used on recipes that are added way down the road, so you don't have to completely retry all 100000000 combinations you already tried and crossed out.
Yes. Also starvault has the information if a recipe has never been done before. Recipes like that would obviously need some sort of hinting towards, and all im saying, do it in ingame means. dont forum bait that.
 
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