I'm back to fix the game. What happened is I installed a new HD and I had some pregen PW stored in my browser for mofo, so I had to reset. I reset! I am going to lay out these things again. I doubt I'll ever play this, and feel free to ban me for suggesting fixes for a game I won't play, BUT in the unlikely event MO actually WORKS some day, you just never know! We're gonna start with these two things, and I will explain simply why.
DELETE HAVEN! Why? Even though it is true that people got griefed out of the game before they could do anything in MO1, I'd say one of the larger causes of conflict was related to new players. Farming them / protecting them. People say players cannot police the game, and that's maybe true, but NEW PLAYERS are a resource, and they were fought over. They also add to the economy when, in Haven, they are just dumping mats into a gold sink. The fact that MO's early game doesn't work is NOT fixed by haven. Skipping into mid game is taking a huge part of the MO process away. Spawning in to your city of choice, learning which guilds would help, which guilds to fear, that's IMMERSION. It's not the player's fault that THE GRAVEYARD is the only early game content and it'd probably take 10+ hours of farming to skill your character to max there, and that's assuming nobody else is there. LAME.
DELETE THE ETHERWORLD! Why? I admit I am not a spiritist, so I apologize to spiritists, but I had a giant face palm when they decided to add ether content. I can't conceive of how the etherworld does not add LAG and we already know for people who aren't farming it, it's also A WASTE OF TIME. It would be simple to have a formula (would also fix camping, spawn w/ short sword/trash regear griefing) that was like... if you die, you enter a PRIEST CODE (or something?) and it spawns you at that priest in a pre-set amount of time, given the distance. If you die again in a short amount of time, the timer is increased, and continues to increase the more you die.
There should be no spying with ghosts, etc. And one of the more underrated things of MO1 was when someone killed you, you couldn't type or read chat. So if you wanted to shit talk, you had to type REALLY FAST, haha. Now, you can lay as a ghost and just relentlessly troll. LAME.
It makes me sad to know MO2 has the ability to be a decent game, but it's stuck in some mishmash of BS where I'd say less than 1/3rd of the current pop (the people who actually play) are satisfied, and a good portion of them are only happy because they think they are doing things, meaning they are 1 siege or 1 balance change away from quitting, too. YIKES.
DELETE HAVEN! Why? Even though it is true that people got griefed out of the game before they could do anything in MO1, I'd say one of the larger causes of conflict was related to new players. Farming them / protecting them. People say players cannot police the game, and that's maybe true, but NEW PLAYERS are a resource, and they were fought over. They also add to the economy when, in Haven, they are just dumping mats into a gold sink. The fact that MO's early game doesn't work is NOT fixed by haven. Skipping into mid game is taking a huge part of the MO process away. Spawning in to your city of choice, learning which guilds would help, which guilds to fear, that's IMMERSION. It's not the player's fault that THE GRAVEYARD is the only early game content and it'd probably take 10+ hours of farming to skill your character to max there, and that's assuming nobody else is there. LAME.
DELETE THE ETHERWORLD! Why? I admit I am not a spiritist, so I apologize to spiritists, but I had a giant face palm when they decided to add ether content. I can't conceive of how the etherworld does not add LAG and we already know for people who aren't farming it, it's also A WASTE OF TIME. It would be simple to have a formula (would also fix camping, spawn w/ short sword/trash regear griefing) that was like... if you die, you enter a PRIEST CODE (or something?) and it spawns you at that priest in a pre-set amount of time, given the distance. If you die again in a short amount of time, the timer is increased, and continues to increase the more you die.
There should be no spying with ghosts, etc. And one of the more underrated things of MO1 was when someone killed you, you couldn't type or read chat. So if you wanted to shit talk, you had to type REALLY FAST, haha. Now, you can lay as a ghost and just relentlessly troll. LAME.
It makes me sad to know MO2 has the ability to be a decent game, but it's stuck in some mishmash of BS where I'd say less than 1/3rd of the current pop (the people who actually play) are satisfied, and a good portion of them are only happy because they think they are doing things, meaning they are 1 siege or 1 balance change away from quitting, too. YIKES.