Debacle Solution

Midas

Active member
Feb 25, 2022
244
138
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So from what i can understand through all the stories theres an issue in TC where the end of a siege is unclear leading to mass confusion and distortion of ingame mechanics to legitimately circumvent certain situations.


Quik fix.


Guildstones.... should be placed by guilds to form a guild.

guildstones should not be in NPC towns.

Guildstone destruction : Makes TC structures vulnerable to capture / guild loses protection on tc structures 100%

Claiming a guilds TC structures only available through corrupting enemy guildstone. (excluding towers)

Towers may hold % protection for guildstone.

Guildstones only available to be placed in guildhouses(tier3)house / stronghold / keep.


At the end of the day the guilds #1 priority should be to defend its guildstone.



NPC guildstones should become faction guildstones in major cities allowing the nations to fight amongst eachother.

guild wardecs should be able to fight eachother in Nation towns without impedence by town guards , similar to that of factions in UO where the guards turned a blind eye.