Damage Dealing Combat Abilities

MortalEnjoyer42069

Active member
May 4, 2024
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SV needs to remove the damage dealing abilities completely from the game and make it so no player starts with ANY adrenaline. Most of the "good" combat abilities can't even been seen correctly and they are ruining PvP with instant kills on players. The same thing with the garbage flash charge mechanic. Mark my words, euros are going to be raging on the NA server when their brains are getting bashed in with ping crutch cheese.
 

ElPerro

Well-known member
Jun 9, 2020
745
841
93
100% agree on the combat abilities but coming from someone with 180-200 ping, the combat before flash charge was boring asf. And with the new counter reduce it would be even more retarded, nobody would attack lol

I say let the euros feel our pain
 
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Emdash

Well-known member
Sep 22, 2021
3,434
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I feel like there should be a change up ability (no idea what the req would be, but something to change rhythm that you could only use once in awhile, like a 66% dmg fast hit with a decent cool down, but you could use it to pressure people.) There should be a dismount ability. Imagine making dismount purely about how well you executed your hit opposed to weird blunt thresholds. And there should be a mage interrupt ability.

I feel like they should have gone with balancing them based on how they perform and keep them kind of 'roles' as I posted, opposed to just making up random shit.

If they had a weapon specific ability, it should be only one per wep. That's only if they feel it is too boring with all the other shit.