There are some major issues with the current combat and archery systems that I think really take away from the core of what Mortal Online was and what it could be. There are a handful of things but I want to mainly point out parrying and archery aiming in particular.
Parrying and skillful combat:
The current state of combat has become rather dull, everybody can parry almost everything and it takes a few minutes with the game to master the current parry system since timers seem so high. This leads to extended dull fights when at smaller scale, or ultimately your death at larger scale since you are not able to finish off another player before their group gets to you because they just parry indefinitely. Ultimately if you don't have magic or just more players on your side, expect a parry battle until someone's hand cramps first. There are many improvements that can be made but I think one of the easiest things would be to simply reduce the parry timer.
There should absolutely be unforgiving results when making mistakes in combat, which would lead to better fight outcomes and players who take the time to get good at combat can actually reflect their skill when participating in combat. Consider things like extended stam drain when making mistakes, reduced parry window, weapon weight being a factor in blocking, making the "balance" skill actually do something for combat itself like throwing you off balance somewhat when missing a parry return..
Another idea that comes to mind if player netsync is a huge issue is maybe speed increases for swings based on successful parrys? Example: If two players keep parrying each other, the swings should gradually keep getting faster until one player makes a mistake. Two players both good at parrying will ultimately end with someone making a mistake and taking the damage, (credit to Spart on this idea).
Archery:
My only opinion on archery right now is basically that it is so much easier than it was in Mortal 1. This is not a good thing IMO.. This has resulted in almost everybody using archery in some manner and it being way too easy to land arrows because of the crosshair aiming. Aiming with the arrowhead should be the only method for aiming, keeping "skill" a factor of archery. In addition to other attributes and skills effecting sway and arrow travel etc.
Parrying and skillful combat:
The current state of combat has become rather dull, everybody can parry almost everything and it takes a few minutes with the game to master the current parry system since timers seem so high. This leads to extended dull fights when at smaller scale, or ultimately your death at larger scale since you are not able to finish off another player before their group gets to you because they just parry indefinitely. Ultimately if you don't have magic or just more players on your side, expect a parry battle until someone's hand cramps first. There are many improvements that can be made but I think one of the easiest things would be to simply reduce the parry timer.
There should absolutely be unforgiving results when making mistakes in combat, which would lead to better fight outcomes and players who take the time to get good at combat can actually reflect their skill when participating in combat. Consider things like extended stam drain when making mistakes, reduced parry window, weapon weight being a factor in blocking, making the "balance" skill actually do something for combat itself like throwing you off balance somewhat when missing a parry return..
Another idea that comes to mind if player netsync is a huge issue is maybe speed increases for swings based on successful parrys? Example: If two players keep parrying each other, the swings should gradually keep getting faster until one player makes a mistake. Two players both good at parrying will ultimately end with someone making a mistake and taking the damage, (credit to Spart on this idea).
Archery:
My only opinion on archery right now is basically that it is so much easier than it was in Mortal 1. This is not a good thing IMO.. This has resulted in almost everybody using archery in some manner and it being way too easy to land arrows because of the crosshair aiming. Aiming with the arrowhead should be the only method for aiming, keeping "skill" a factor of archery. In addition to other attributes and skills effecting sway and arrow travel etc.