Lately there has been some discussion on the discord about mini games and crafting. Someone said mini games are always a UI and boring. I don’t believe this has to be the case. We could do so much just using the simple 3d models already present. Timers are simply not an engaging game mechanic. Instead of being presented with a simple timer why not be presented with a completion bar and a quality bar? We can use the 3d models and some basic particle animations with a clickable prop. This prop will control the particular crafting station.
So I put this small game scene together to show it doesn't have to be a dull timer, it can be immersive and simple fun to help pass the time. For this example we have a small forge. We can pretend we are cooking ore (i don't have a model for a refining oven on hand). During this process we are monitoring the heat. The “mini game” here is monitoring the heat without an explicit text value displayed. You judge the temperature based on the Brightness of the light, the size of the flame and the sounds created.
Tldr:
Necessary game assets
Anyway hope this sparks some positive and creative discussion regarding crafting.
Thanks for your time
<3 Phaneronic
So I put this small game scene together to show it doesn't have to be a dull timer, it can be immersive and simple fun to help pass the time. For this example we have a small forge. We can pretend we are cooking ore (i don't have a model for a refining oven on hand). During this process we are monitoring the heat. The “mini game” here is monitoring the heat without an explicit text value displayed. You judge the temperature based on the Brightness of the light, the size of the flame and the sounds created.
Tldr:
- Stats in the experiment are made up for the sake of this presentation
- Crafting doesn’t have to be a timer
- Made an example of a physicalized workbench.
- Clicking the bellows would increase the temperature of the oven.
- Keeping that temperature in the sweet spot along with combining the proper ingredients in the workbench will determine the refining speed.
- This concept of physicalized workbenches could be extended out to most of the other crafting stations. For instance the grinding wheel could be kept at the proper speed.
- Making things physicalized like this will make macros a bit more difficult.
- It will give the crafter something to do instead of waiting on a timer.
- I didn't animate the bellows as this is a just a rough example.
- You can physicalize the equipment and makes it like you are using a tool to do your job and not just waiting on a timer.
- Less likely to get macros as it's not a 2d UI. (yes i know you can macro anything with enough effort)
Necessary game assets
- Minor adjustments to crafting stations
- Animations for crafting stations
- sounds
Anyway hope this sparks some positive and creative discussion regarding crafting.
Thanks for your time
<3 Phaneronic
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