Necessary corrections:
- Fix bug that turns you gray if you hit a house even with criminal actions disabled.
- Fix bug that allows the use of a spell to remove a bad from inside a house.
- Fix bug where the Risar Archer does not count in the Risar Soldier task, it should work as the bandit's task. Or even remove the archers because soldiers are already archers when needed, it no longer makes sense to just have archers.
- Fix circular target by adding new target modes with colors that are not found in the environment such as red because the white target is sometimes impossible to see, especially now that it is necessary to charge the attack until the target blinks.
- Fix the bug where a Thursar with 110 size cant dismount and cant jump inside a small house.
- Fix the pet attack bug by placing an attack loading for all pets even if have to increase their damage to balance the combat. This load must be random so that the attacks are not synchronized, imagine 5 direwolves hitting at the same time. Random between 750ms and 1000ms.
Simple improvements:
- Show the horse's speed next to the level icon. It could also just be an icon indicating that it is at maximum speed.
- Placing an icon showing what type of weapon is equipped, sometimes not knowing which weapon is equipped or whether you actually have a weapon equipped causes enormous confusion at critical moments, especially because of some lag.
- Inform the cooldown and activated time of the clade abilities in the description.
- Add possibility of using mouse scrolling as bind.
- Add access chest configuration options: Enter a name, Access permission only for the owner of the house, for those who have the password, for alliance members, for guild members, for individual players.
General suggestions:
- Improve the bounty hunter reward and set it to be shared by up to 10 players, red players should not be protected from Zerg but blue players should.
- Put back the stamina gain for parry, this is very important for outnumbered fights, even if it's half of what it was before. Playing outnumbered is already a disadvantage in itself, we don't need to lose the benefit we had.
- Let the attack load persist for the next 2 seconds, even if it hasn't been loaded until the end, the new implementation is very good, but I think it will be even more dynamic this way. Obviously it will deal damage according to what was charged and not full damage.
- Put a tunnel or a bridge or something to reduce the distance from the W exit of MK, it currently takes 9 minutes by horse to be outside the city. My suggestion is to create a buff when you are on this road where horses lose 50% less stamina because of the quality of the road. This will allow you to use speed 4 and reduce those tiring 9 minutes of riding.
- Make additional entrances in all dungeons, with connections between them, but with a good space for players to farm without necessarily having to find another group. I believe that each dungeon should have 5 or more entrances that are well separated from each other.
Improvement suggestions for solo players.
Why is this necessary?
Our reality has changed, many players prefer to play alone and the game must provide conditions for this, playing alone does not mean playing a single player game, but playing outside of a guild only, so some things don't need to be so painful for them, like currently has been. Many streamers even prefer this type of game. So below are some suggestions that can make life easier for these players:
- Possibility of placing an equery and an priest on a house without the need to be in a guild. Even if this equery is limited to a small number of players.
- Provide the possibility of placing a personal guard in your home without being linked to a guild.
- Add the refining workbench for houses.
Now good monetization suggestions for both sides. Players and SV will be pleased:
- Add a race change token. There is no need to have a resource to replace skills as players would use them to level up difficult skills. Just change race while maintaining current skills and status. Only the clade would be reset. It should cost 50 dollars.
- Add an appearance rebuild token just for the player to modify tattoos, hair, beard and other appearances. It should cost 25 dollars.
- Add a guild name change token, which should cost 50 dollars.
These monetization suggestions are good because sometimes we need these services and we don't have them, and they also generate income for the company to invest even more in the development of the game. These are not resources that will bring any advantage to anyone and no one is forced to hire them.
- Fix bug that turns you gray if you hit a house even with criminal actions disabled.
- Fix bug that allows the use of a spell to remove a bad from inside a house.
- Fix bug where the Risar Archer does not count in the Risar Soldier task, it should work as the bandit's task. Or even remove the archers because soldiers are already archers when needed, it no longer makes sense to just have archers.
- Fix circular target by adding new target modes with colors that are not found in the environment such as red because the white target is sometimes impossible to see, especially now that it is necessary to charge the attack until the target blinks.
- Fix the bug where a Thursar with 110 size cant dismount and cant jump inside a small house.
- Fix the pet attack bug by placing an attack loading for all pets even if have to increase their damage to balance the combat. This load must be random so that the attacks are not synchronized, imagine 5 direwolves hitting at the same time. Random between 750ms and 1000ms.
Simple improvements:
- Show the horse's speed next to the level icon. It could also just be an icon indicating that it is at maximum speed.
- Placing an icon showing what type of weapon is equipped, sometimes not knowing which weapon is equipped or whether you actually have a weapon equipped causes enormous confusion at critical moments, especially because of some lag.
- Inform the cooldown and activated time of the clade abilities in the description.
- Add possibility of using mouse scrolling as bind.
- Add access chest configuration options: Enter a name, Access permission only for the owner of the house, for those who have the password, for alliance members, for guild members, for individual players.
General suggestions:
- Improve the bounty hunter reward and set it to be shared by up to 10 players, red players should not be protected from Zerg but blue players should.
- Put back the stamina gain for parry, this is very important for outnumbered fights, even if it's half of what it was before. Playing outnumbered is already a disadvantage in itself, we don't need to lose the benefit we had.
- Let the attack load persist for the next 2 seconds, even if it hasn't been loaded until the end, the new implementation is very good, but I think it will be even more dynamic this way. Obviously it will deal damage according to what was charged and not full damage.
- Put a tunnel or a bridge or something to reduce the distance from the W exit of MK, it currently takes 9 minutes by horse to be outside the city. My suggestion is to create a buff when you are on this road where horses lose 50% less stamina because of the quality of the road. This will allow you to use speed 4 and reduce those tiring 9 minutes of riding.
- Make additional entrances in all dungeons, with connections between them, but with a good space for players to farm without necessarily having to find another group. I believe that each dungeon should have 5 or more entrances that are well separated from each other.
Improvement suggestions for solo players.
Why is this necessary?
Our reality has changed, many players prefer to play alone and the game must provide conditions for this, playing alone does not mean playing a single player game, but playing outside of a guild only, so some things don't need to be so painful for them, like currently has been. Many streamers even prefer this type of game. So below are some suggestions that can make life easier for these players:
- Possibility of placing an equery and an priest on a house without the need to be in a guild. Even if this equery is limited to a small number of players.
- Provide the possibility of placing a personal guard in your home without being linked to a guild.
- Add the refining workbench for houses.
Now good monetization suggestions for both sides. Players and SV will be pleased:
- Add a race change token. There is no need to have a resource to replace skills as players would use them to level up difficult skills. Just change race while maintaining current skills and status. Only the clade would be reset. It should cost 50 dollars.
- Add an appearance rebuild token just for the player to modify tattoos, hair, beard and other appearances. It should cost 25 dollars.
- Add a guild name change token, which should cost 50 dollars.
These monetization suggestions are good because sometimes we need these services and we don't have them, and they also generate income for the company to invest even more in the development of the game. These are not resources that will bring any advantage to anyone and no one is forced to hire them.
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