Cooking with a single ingredient often provides a higher result than combining ingredients which seems counter intuitive. Like roasting spelt by itself gives a better result for stamina rather than if I add say capsicum. It's understandable that foods can be multipurpose and replenish more than one reserve or perhaps all three reserves, but many players are concerned about going over weight; there are single food items that can replenish stamina without affecting weight currently which simplifies cooking too much and lessens the reward for gathering and combining diverse items. Imagine if potions worked the same way.. just use one item say Seadew for health.. why would you combine more items if you knew that they would only diminish the results.
If I tame two horses the second horse doesn't follow well even if I direct it to attack all pets as the work around (otherwise the second horse follows too far back). The second horse often gets hung up on Nav/Mesh/node lines, falls through the ground or disappears. This means I have to double back to find underground/disappeared second horses. This makes for frustrating play by making my character more vulnerable and by wasting time. Also, please make it that every time a pet is injured it makes noise or alerts the owner promenently as the health bar is unreliable among other things.
Criminal actions should have two separate selections. The first action should remain the same allowing you to not injure another player accidentally or allow you to injure another player intentionally. The second action should be to prevent you from picking up stolen loot accidentally or allow you to loot stolen loot intentionally. This will be very useful for new players who may see a grey bag and in their haste to loot it pick up red items which will get them killed by the guards.
Please add a few more underwater points of interest and pickables. I know it's not high priority.
If I tame two horses the second horse doesn't follow well even if I direct it to attack all pets as the work around (otherwise the second horse follows too far back). The second horse often gets hung up on Nav/Mesh/node lines, falls through the ground or disappears. This means I have to double back to find underground/disappeared second horses. This makes for frustrating play by making my character more vulnerable and by wasting time. Also, please make it that every time a pet is injured it makes noise or alerts the owner promenently as the health bar is unreliable among other things.
Criminal actions should have two separate selections. The first action should remain the same allowing you to not injure another player accidentally or allow you to injure another player intentionally. The second action should be to prevent you from picking up stolen loot accidentally or allow you to loot stolen loot intentionally. This will be very useful for new players who may see a grey bag and in their haste to loot it pick up red items which will get them killed by the guards.
Please add a few more underwater points of interest and pickables. I know it's not high priority.
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