Hi all! I thought I'd throw out a few ideas about death and full loot PvP alternatives and see what people think about this. I'm putting this out here because there are more options on the table besides an all-or-nothing approach and I don't see many games taking a middle road on this.
My ideas here revolve around potential item DUPLICATION as well as PARTIAL loot retention. Let's see what thoughts arise.
- IDEA 1: Upon death, the player retains all their equipped gear, which gets duplicated on their corpse so their killer can still loot it.
- IDEA 2: Upon death, the player retains a percentage (based on their level) of their inventory, randomly determined. This could either be percentage of overall stacks, or a percentage of stack amounts, rounded to whole numbers.
These ideas could potentially be used together in some combination.
I'm curious to see whether these hypothetical mechanics will be seen as positive or negative, as well as WHY. Will these be unbalancing to character progression or the overall world economy? Could these mechanics be abused? Etc.
My ideas here revolve around potential item DUPLICATION as well as PARTIAL loot retention. Let's see what thoughts arise.
- IDEA 1: Upon death, the player retains all their equipped gear, which gets duplicated on their corpse so their killer can still loot it.
- IDEA 2: Upon death, the player retains a percentage (based on their level) of their inventory, randomly determined. This could either be percentage of overall stacks, or a percentage of stack amounts, rounded to whole numbers.
These ideas could potentially be used together in some combination.
I'm curious to see whether these hypothetical mechanics will be seen as positive or negative, as well as WHY. Will these be unbalancing to character progression or the overall world economy? Could these mechanics be abused? Etc.