Just comes down to your aim and sticky back capabilities.interesting idea, even though that would result in ppl doing hit n run and never get countered pretty much?
Just comes down to your aim and sticky back capabilities.interesting idea, even though that would result in ppl doing hit n run and never get countered pretty much?
I think they just need to do ping normalization.I don't really know how I feel about any of this tbh. Change is good...but damn things seem way more complicated this go around than how it worked in MO1.
He is so much easier to hit than you. His connection is good and normal.Most people here would say Greylock is extremely hard to land a hit on (whoever that is).
We just haven't really figured out the science yet its actually pretty easy to break a block.
Welp thats 15 minutes I won't be getting back.
Here is a trimmed version.
you mean ping?Just comes down to your aim and sticky back capabilities.
Imagine if they actually could do ping normalization.I think they just need to do ping normalization.
Its fine in teamfights
I was testing this one day and i got very random numbers. Changed almost every time i did a parry. Dunno if it had to do with stam reg or something but seemed quite sketchy. Also i dunno if it calculates the weapon as well, so need testing for that to.Checked the shield block, it's actually 16 stamina. We're both wrong. But thank you for the feedback.
Henrik have sad they have a few things they can try to do, to make it better.Imagine if they actually could do ping normalization.
They can, and it should make a debut in the next patch.Imagine if they actually could do ping normalization.