My main concern coming from MO1 is the actual balance of weapons, there were so many options yet so much was not viable. I feel like every weapon should have its perks and downfalls. Daggers for example should do more damage as there's less range, weakspot builds worked but you shouldn't have a main mechanic of a weapon based off of a dice roll. I just don't want to feel like I have to use any weapon just because the general consensus is that it is better or worse.
And before I get flamed with "well did you try this recipe for this weapon," you shouldn't have to craft an item a super specific way for it to be effective. It's about finding the right balance between attack speed, damage, stamina drain, and versatility. A one handed sword shouldn't cost more stamina to swing than a 2H greataxe and so on.
And before I get flamed with "well did you try this recipe for this weapon," you shouldn't have to craft an item a super specific way for it to be effective. It's about finding the right balance between attack speed, damage, stamina drain, and versatility. A one handed sword shouldn't cost more stamina to swing than a 2H greataxe and so on.