I really dont like these change. If you want kill the Core of your game I think you found the way. The worst change is Keeping a swing charged for too long will eventually do very low damage.
Speed limit 360spins if its like MO1 its fine.
Good luck. lil come back complain next melee combat patch.
Speed limit 360spins if its like MO1 its fine.
- Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
- Added a turn speed decreased while holding a swing charged.
- Added a turn speed limit to handle 360 spins.
- Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)
Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.
Good luck. lil come back complain next melee combat patch.