A lot of stuff, and some is good.
Small changes are good. The 'light' spell is good. Being able to tether your mount is good and should have been introduced to keep bank bombing and pet spam.
I think that making it so you can move encumbered is trash, but I see the logic. With that, you don't need mounts in town anyway, so might as well just have them get stored at the gate haha.
The flag system, as Henrik seems to say, is to stop all the people from getting griefed out of the game by people who fake attack them or something. Not a fan. 3 second buffer.
I told him that there needs to be a reward for flagging open and that most players who are playing open world comp should be encouraged to always flag open. Whether this is giving less rep loss for PKing (esp based on how long you have it open for,) giving you more drop rate / loot luck, any kind of a bonus to allow people to run around open pvp and fight each other. As a toggle, it's just going to be more bs.
I would like to be able to mark someone and be like you have 1 minute to dip or I am gonna kill you. That seems more anti-griefer than this haha.
The anti-zerg is stupid because focusing people down is team play not zerging. Probably the craziest, worst suggestion in theory. Just all ways bad.
I am going to re-apply to help SV fix their game.
I am planning to sub again at some point, but man, the grind of just speccing into mastery and all those tasks you gotta do to get your 'combat skills' just makes me want to vomit. I dunno why they haven't addressed that. Once you can get your own gear and craft, you should not have to invest more in speccing your character by doing pve.
Overall, a lot of the changes are good. They dropped the ball on the flag, and I tried to tell them way back when. The problem is that the game is still too grindy and there is still no way to differentiate between a griefer and a player who is killing someone for a legit reason.
Killing people, even to non-pvpers, is the last resort of making people respect that you are even there. Dudes wanna run between you and mobs and body block your hits, etc, loot your mobs... you need to be able to kill them without taking a huge rep loss.
Really surprised people don't see more value in the idea of making people start defining their character at creation and then shape them through how they behave. By that, you need everyone to be an entity, a part of some faction or other, then you can track and use that to more easily (but not perfectly) define who is 'bad' and who is 'good.'