Levels 17-20 are basically insurmountable in Nave. It's extremely time consuming especially for those with multiple accounts. In fact, the best thing you can possibly do is just stay in Haven dungeon until Clade 20 (which would take at least a month of 8 hour days, if not more) due to the limited ways to gain clade in the real world.
Honestly, everything that is done in the world should give at least some clade. In this way you are constantly increasing a character. Here are some things they could add miniscule amounts of clade onto that would eventually add up:
-Tamer: Successful Tame, pet level to 125
-Trade skills: one time clade bonus when a primary trade skill hits 100 (for every skill); smaller bonus for secondaries (one time)
-Titles: clade awarded when receiving a title
-Butcher: clade awarded for killing creatures (possibly only aggressive). This would also make spawns like taur dogs, panthers, & cougars contested.
-Combat skills: small one time bonus when a skill hits 100; smaller bonus for secondaries (one time)
-Fishing: clade awarded when a fish is caught
-Mining: clade awarded when extracting/refining
Etc, etc.
These numbers do not have to be massive. It could be 3-4 clade when you extract a full stack of rocks. But at least we would not be bottlenecked into farming honestly boring spots with slow respawns for hours on end just to finish leveling characters. Let us play how we want and level clade naturally.
Honestly, everything that is done in the world should give at least some clade. In this way you are constantly increasing a character. Here are some things they could add miniscule amounts of clade onto that would eventually add up:
-Tamer: Successful Tame, pet level to 125
-Trade skills: one time clade bonus when a primary trade skill hits 100 (for every skill); smaller bonus for secondaries (one time)
-Titles: clade awarded when receiving a title
-Butcher: clade awarded for killing creatures (possibly only aggressive). This would also make spawns like taur dogs, panthers, & cougars contested.
-Combat skills: small one time bonus when a skill hits 100; smaller bonus for secondaries (one time)
-Fishing: clade awarded when a fish is caught
-Mining: clade awarded when extracting/refining
Etc, etc.
These numbers do not have to be massive. It could be 3-4 clade when you extract a full stack of rocks. But at least we would not be bottlenecked into farming honestly boring spots with slow respawns for hours on end just to finish leveling characters. Let us play how we want and level clade naturally.