I know that broker just launched, but I wanted to go ahead and post some feed back regarding changes I think should be worked toward.
1. Number of items needs to be increased per character substantially, OR there needs to be a way to list sets of armor. You are going to see no armor sets on broker due to taking up 5 item slots. The solution here if slots remain the same is to enable us to list BAGS that have groups of items inside, such as armor sets, with namable bags, that can be looked at in market.
2. The gear area needs to be sortable, at the very least by weapon type. The preference would be filters such as hilt material, blade material, weapon type, damage range, as an example for weapons. The easiest solution here is to allow us to sort by QUALITY, so that the poor/common weapons are not taking up all of the market space. It's almost impossible right now to find a specific, decent weapon.
3. The materials need to be sorted by material type, although not as big an issue since it's easier to search since the names are fixed.
4. The crafting naming system needs to have around 10x longer name limit & ability to put numbers so that you can name the item descriptively (90range120str Assymetrical Bow would be an example of a descriptive name
5. There needs to be a way to sell STACKS of material at a fixed UNIT price, with the ability of buyers to buy however much they need. So an example here would be Steel. If a stack of steel would be listed for 600g, the unit price would be .06g, and a buyer could choose to buy 1000 steel at the price of 60g, which would remove it from the stack. This is both a great change for buyers and sellers, sellers can list larger stacks, and buyers can buy smaller portions if the big stack is too much. This will also highly help the issue with number 1 (market slots).
1. Number of items needs to be increased per character substantially, OR there needs to be a way to list sets of armor. You are going to see no armor sets on broker due to taking up 5 item slots. The solution here if slots remain the same is to enable us to list BAGS that have groups of items inside, such as armor sets, with namable bags, that can be looked at in market.
2. The gear area needs to be sortable, at the very least by weapon type. The preference would be filters such as hilt material, blade material, weapon type, damage range, as an example for weapons. The easiest solution here is to allow us to sort by QUALITY, so that the poor/common weapons are not taking up all of the market space. It's almost impossible right now to find a specific, decent weapon.
3. The materials need to be sorted by material type, although not as big an issue since it's easier to search since the names are fixed.
4. The crafting naming system needs to have around 10x longer name limit & ability to put numbers so that you can name the item descriptively (90range120str Assymetrical Bow would be an example of a descriptive name
5. There needs to be a way to sell STACKS of material at a fixed UNIT price, with the ability of buyers to buy however much they need. So an example here would be Steel. If a stack of steel would be listed for 600g, the unit price would be .06g, and a buyer could choose to buy 1000 steel at the price of 60g, which would remove it from the stack. This is both a great change for buyers and sellers, sellers can list larger stacks, and buyers can buy smaller portions if the big stack is too much. This will also highly help the issue with number 1 (market slots).