Ridiculously increased map size of Myrland.
Time consuming “ghost mode.” Over 20 minutes to ghost to most towns. Often trees, rocks, holes, mountain crevices, fissures that force you to actively dodge them while ghosting.
Introduce a system to teleport to any town?
Time consuming traveling in general. Long walks to a horse spawn with the uncertainty that it might be completely empty.
Removed breeding system from MO1... in a much larger map that requires a horse to travel.
Crevices, holes fissures and spaces between land that often cause the player to get “stuck”.
Server instability during Steam release. Server Queue. Massive player loss.
Slower over defensive melee combat than MO. Parry spam.
Often long TTK because of Parry spam, potions, ichor pipes , healing over time food, blood kua, equipment hits, tower shield spinning.
Ping disadvantage. Some players with extremely impressive reaction time will never perform as good as EU players.
Reintroducing weakspots from MO1, remove WS.
Reintroducing tower shields from MO1, remove tower shields.
Non pvp viable new characters, no movement skills or combat skills when a new character is created. Inability for new players to pvp, defend themselves. Just give new characters max movement speed so they can atleast run away. Give free 100 primaries towards 1 weapon skill?
New players being ganked near starter towns and starter dungeons.
No in-game, in-depth pvp tutorials. No multi feint tutorial.
No in-game character build guide. New players making bad race choices only to find out they should delete their character and start over.
No in game guild recruiting application system to help new players get into guilds.
Overpowered pets. Absolutely no skill, point click pet attacks. Pets stickybacking players with infinite stam.
Animals in the wild chasing new players with ridiculously long chase and killing them.
Reintroducing TC guards from MO1, remove TC Guards. NPCs should not PVP for you or create a safe zone for players.
Pvp favoring larger numbers rather than skill. Bigger zerg wins.
No incentives or really even a chance to survive, as a solo or in a small group. No anti zerg systems.
Poor performance in large scale fights.
Poor optimization in towns. Fps drops.
Inability to disable shadows and foliage to increase performance.
Expensive, difficult sieging and ridiculous asset defense system, guild stone trading and supply tower system.
No siege windows to prevent ninja sieging.
Removed ability to control guarded towns and apply taxes for profit gain.
Removed ability to blacklist players as a reward for controlling the town.
Removed ability to disable town guards as a reward for controlling a town.
All of these feature were good incentives to owning a Keep and controlling a territory.
Removed in town war fighting from MO1. Guards attack you for attacking a war target in town. Biggest carebear change ever. Revert this back to how it was in MO1.
Not nearly as many community pvp events or GM events as we had in MO1. (100 players fighting a buffed GM) or random mob boss events. No meteors with rare drops.
Many missing features that were in MO1 that players desire and request but have not been reintroduced yet. Such as the Tindrem Duel Arena.
Time consuming “ghost mode.” Over 20 minutes to ghost to most towns. Often trees, rocks, holes, mountain crevices, fissures that force you to actively dodge them while ghosting.
Introduce a system to teleport to any town?
Time consuming traveling in general. Long walks to a horse spawn with the uncertainty that it might be completely empty.
Removed breeding system from MO1... in a much larger map that requires a horse to travel.
Crevices, holes fissures and spaces between land that often cause the player to get “stuck”.
Server instability during Steam release. Server Queue. Massive player loss.
Slower over defensive melee combat than MO. Parry spam.
Often long TTK because of Parry spam, potions, ichor pipes , healing over time food, blood kua, equipment hits, tower shield spinning.
Ping disadvantage. Some players with extremely impressive reaction time will never perform as good as EU players.
Reintroducing weakspots from MO1, remove WS.
Reintroducing tower shields from MO1, remove tower shields.
Non pvp viable new characters, no movement skills or combat skills when a new character is created. Inability for new players to pvp, defend themselves. Just give new characters max movement speed so they can atleast run away. Give free 100 primaries towards 1 weapon skill?
New players being ganked near starter towns and starter dungeons.
No in-game, in-depth pvp tutorials. No multi feint tutorial.
No in-game character build guide. New players making bad race choices only to find out they should delete their character and start over.
No in game guild recruiting application system to help new players get into guilds.
Overpowered pets. Absolutely no skill, point click pet attacks. Pets stickybacking players with infinite stam.
Animals in the wild chasing new players with ridiculously long chase and killing them.
Reintroducing TC guards from MO1, remove TC Guards. NPCs should not PVP for you or create a safe zone for players.
Pvp favoring larger numbers rather than skill. Bigger zerg wins.
No incentives or really even a chance to survive, as a solo or in a small group. No anti zerg systems.
Poor performance in large scale fights.
Poor optimization in towns. Fps drops.
Inability to disable shadows and foliage to increase performance.
Expensive, difficult sieging and ridiculous asset defense system, guild stone trading and supply tower system.
No siege windows to prevent ninja sieging.
Removed ability to control guarded towns and apply taxes for profit gain.
Removed ability to blacklist players as a reward for controlling the town.
Removed ability to disable town guards as a reward for controlling a town.
All of these feature were good incentives to owning a Keep and controlling a territory.
Removed in town war fighting from MO1. Guards attack you for attacking a war target in town. Biggest carebear change ever. Revert this back to how it was in MO1.
Not nearly as many community pvp events or GM events as we had in MO1. (100 players fighting a buffed GM) or random mob boss events. No meteors with rare drops.
Many missing features that were in MO1 that players desire and request but have not been reintroduced yet. Such as the Tindrem Duel Arena.