Certain Alvarin Clades and Fall Damage Unacceptable.

Good idea?

  • agree

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Teknique

Well-known member
Jun 15, 2020
1,757
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I much preferred the previous % health based fall damage to this static health value. Love for it to get a second look though devs are busy busy. Also combat jump is stupid thanks.
Yeah it’s really bad. Hopefully we can get a bit more feedback from the community on this because I don’t feel there’s any plans to change it
 

Jatix

Well-known member
Sep 30, 2020
882
767
93
I always hated MO1 fall damage. It was a pain in the ass that a veela in 4 weight could jump off a building and take 20 damage but you fall twice ur height in 11 weight and you pop like an egg. I'm fine with the clade gift helping, but it shouldn't just be night and day you take 1 damage everyone else takes MO1 damage.

That said I'm fine if fall damage is a % but an intelligent one so that lower hp builds take less actual number so account for being lower hp.

Also on bows. Alv shouldnt be that good with bows. They are the fast race, best foot mage race, and also good mounted mage race (bulging and obese sheev is more mobile on foot than huerg fatmage while still high int). As long as they can use shortbows decently I'm fine. So if they fix the alv bow clade gifts to not be buggy and actually work as intended, I think they are where they should be on bows.
 

Konrad

Active member
Feb 24, 2021
122
123
43
Ireland
Hello,

i've attempted to engage the devs directly on this topic with no success.

Since the fall damage changes, armor weight matters little and it does not scale with the HP of the character. Meaning that previously a low armor weight veela was good at falling regardless of HP pool.

Currently even with the 50% fall damage clade if you were on a lean veela naked with 150 hp, you would be BARELY better off than an oghmir in 10+ KG armor.

recalculate fall dmg to favor light armor again or buff the clade gift because right now it’s a must have on an alvarin to be on par with other clades
Archery Clades, 3 clade gifts dedicated to archery when alvarin are still bad at archery is not acceptable. There would be basically no reason to roll an alvarin with the intention of maining an archer.

Suggestion: Change the clade to "draw bows using your dexterity instead of strength"

This has been brought up before good few times always dissregarded for some reason, great ideas and should go in the game. 100% support