I always hated MO1 fall damage. It was a pain in the ass that a veela in 4 weight could jump off a building and take 20 damage but you fall twice ur height in 11 weight and you pop like an egg. I'm fine with the clade gift helping, but it shouldn't just be night and day you take 1 damage everyone else takes MO1 damage.
That said I'm fine if fall damage is a % but an intelligent one so that lower hp builds take less actual number so account for being lower hp.
Also on bows. Alv shouldnt be that good with bows. They are the fast race, best foot mage race, and also good mounted mage race (bulging and obese sheev is more mobile on foot than huerg fatmage while still high int). As long as they can use shortbows decently I'm fine. So if they fix the alv bow clade gifts to not be buggy and actually work as intended, I think they are where they should be on bows.