Henrik wants a "casual" focused game he said on stream. As a explanation for the Anti PvP changes. But casuals want PvP too.
Just look at rust. 106,793 24 hour peak of concurrent players. They prob have over a million active players.
Is rust a hardcore game? Much more hardcore then MO2 is for sure. Are the a million non casual players playing rust? No, plenty of casuals play rust. Most of that player pop is children playing casually. There are not a million super scary leet RPK players playing Rust.
MO2 is not a game its a hobby. Playing casually is about not having to be dedicated to a game. Its not about being able to play in a safe space PvE only server. Casuals want PvP like everyone else, they just want it quickly with out much of a time sink.
So if you want casuals in your game, punishing them for PvP, and adding timesinks to PvP is not how you get them to play your game. You try to remove near town PvP from your game to keep casuals in your game is just out of touch. Near town PvP was the casual PvP of the game good or bad. A casual player would log in and get a fight. Thats what a casual player wants out of most game sessions.
Like you are trying to make PvPers quit your game to keep casuals in it. But all your are doing is making the casuals who PvP quit instead. The big bad scary PKer is still in game killing carebears and outher lesser players to their hearts content. They will be here because there really is not anything else to play. No matter how bad you make their gameplay suck or punishing you wont make them stop. Only a better game coming out will make them stop.
Changes like removing red priest, and then placing blue priest in lawless areas/dungeons failed to solve what problem you think you had. Even making it more punishing to kill players in lawless areas like GK and jungle by making the dungeons and red priest give rep loss to tind or khurite isnt going to work. Nothing you did in the past work. It just made the weaker more casual PvP interested player quit.
Closing - Casuals like PvP, they can also like RP, Trade, PvE, and every other little thing. The thing how ever that gets them is not dying to people, its the time they have to put in to get content out of a game. If you want casuals dont focus on removing content like PvP which you have been. Or trying to make more time sinks. Just work on making MO2 not require lots of time investment. MO2 is a hobby right now, requires time investment.
The game is dying, you lost 700 people or 20% of your concurrent pop in just 2 days. Doubling down on anti PvP changes is not going to make casual players stay, its just going to make them leave. Returning to beta numbers but with out the beta population.
Just look at rust. 106,793 24 hour peak of concurrent players. They prob have over a million active players.
Is rust a hardcore game? Much more hardcore then MO2 is for sure. Are the a million non casual players playing rust? No, plenty of casuals play rust. Most of that player pop is children playing casually. There are not a million super scary leet RPK players playing Rust.
MO2 is not a game its a hobby. Playing casually is about not having to be dedicated to a game. Its not about being able to play in a safe space PvE only server. Casuals want PvP like everyone else, they just want it quickly with out much of a time sink.
So if you want casuals in your game, punishing them for PvP, and adding timesinks to PvP is not how you get them to play your game. You try to remove near town PvP from your game to keep casuals in your game is just out of touch. Near town PvP was the casual PvP of the game good or bad. A casual player would log in and get a fight. Thats what a casual player wants out of most game sessions.
Like you are trying to make PvPers quit your game to keep casuals in it. But all your are doing is making the casuals who PvP quit instead. The big bad scary PKer is still in game killing carebears and outher lesser players to their hearts content. They will be here because there really is not anything else to play. No matter how bad you make their gameplay suck or punishing you wont make them stop. Only a better game coming out will make them stop.
Changes like removing red priest, and then placing blue priest in lawless areas/dungeons failed to solve what problem you think you had. Even making it more punishing to kill players in lawless areas like GK and jungle by making the dungeons and red priest give rep loss to tind or khurite isnt going to work. Nothing you did in the past work. It just made the weaker more casual PvP interested player quit.
Closing - Casuals like PvP, they can also like RP, Trade, PvE, and every other little thing. The thing how ever that gets them is not dying to people, its the time they have to put in to get content out of a game. If you want casuals dont focus on removing content like PvP which you have been. Or trying to make more time sinks. Just work on making MO2 not require lots of time investment. MO2 is a hobby right now, requires time investment.
The game is dying, you lost 700 people or 20% of your concurrent pop in just 2 days. Doubling down on anti PvP changes is not going to make casual players stay, its just going to make them leave. Returning to beta numbers but with out the beta population.