There is immense variation to builds, armors, weapon styles. More to come as they introduce weapon abilities. 2h Swords are very good because they are reliable damage, good speed and little to no handle hits. You can use a spear and shield and get equipment hits from your shield that reduces damage taken by alot, and spears have good reach and solid damage. Axes/Maces are hard to hit but when you get clean hits you can do anywhere from 30-70 damage a swing on players even in good armor. Hybrids, paladins, mages, warriors. People make many different builds that wear a whole variety of armors and weapons. You may see alot of players wearing plate with swords but as the game progresses people will change their playstyle as they find a role to fill.
What people enjoy also sort of triumphs every time. Its just majority of the time the diehard non pve only pvp people that sort of fall into the same similar builds and following the meta more closely.It was decently diverse but eventually players figure out the meta in every game. The good thing is while builds matter, unless its some OP meta of the month (hammer MC), skill matters more.
I think they should make the skills point pools a single pool across both professions and combat 1 pool so you have to focus between all out combat all out crafter or a hybrid of the 2.
That's what the system was in MO1, though I assume you are suggesting we get 2300 points to use however we like...
Personally I don't think it's necessary. I get some people are not interested in combat abilities and others are not interested in crafting, but I don't think this will lead to a balanced game. The more points you can play with the harder it is to balance.
I was thinking more like 1200 points.
Too hardcore?Then you're returning the system to how MO1 was. No thank you
Too hardcore?
MO1 let you have multiple characters it’s more Hardcore to have 1character 1200 points across all skills, makes crafters valued and skill investment choices critical.
But you are happy to have a game hardcore enough where rampant ganking and griefing takes place which can and does reduce the player base especially on a monthly sub game, but not one where you are restricted between choosing a combat character and a crafter? Sounds daft if you ask me.IMO, yes, there is a limit to what is fun and what is overly obnoxious.
I understand in concept that you'd have to find people content with just crafting, but a system like that will simply turn people to sub 2 accounts...good for starvault's pocket, but not good for the player base.
But you are happy to have a game hardcore enough where rampant ganking and griefing takes place which can and does reduce the player base especially on a monthly sub game, but not one where you are restricted between choosing a combat character and a crafter? Sounds daft if you ask me.
Done responding to you, agree to disagree.