We all know the game desperately needs a counter to parry whoring, especially now the game is getting slower. It seems Henrik and SV are banking on some special unblockable moves that may or may not involve a stun, but IMO we shouldnt sacrifice the directional base combat we all love from MO1. There should be better alternatives that follow the core combat system instead of dumb gimmicks, the recovery time on missed swings was a step in the right direction, but offensive options still feel lacking.
How about we add the ability to combo an attack after a feint, similar how comboing after a successful hit works to speed up the next swing? It would make the defensive playstyle require better reaction but still not butcher it completely. I still feel swing speed as a whole should be faster, but thats another topic.
How about we add the ability to combo an attack after a feint, similar how comboing after a successful hit works to speed up the next swing? It would make the defensive playstyle require better reaction but still not butcher it completely. I still feel swing speed as a whole should be faster, but thats another topic.