Breakable Monster Parts

PatWins

Well-known member
May 28, 2020
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With a new and improved PVE system being implemented I would love to see strategic use of damage types.

Say we're up against a large monster out in the wild. The monster has weak points which are too high up on the body to reach. However, there are armored areas on the legs and/or arms within reach. Slashing/piercing damage is ineffective against the armored regions. These areas would require a higher strength individual using blunt damage weapons to break and expose them. Once exposed, sword and spear users would be able to attack the areas for big slashing/piercing damage. After enough damage has been done to the leg the monster might be weakened and kneel allowing players to reach the higher, more vulnerable regions for even larger damage.

Feel that mechanics like this might create a demand for people of all different play styles. This was a pretty generic example but I'm sure the idea could be expanded on greatly. Maybe mages have to use fire spells on certain areas of an ice monster to open it up to the rest of the team.

Thanks for reading!
 

Slammington Unchained

Active member
May 28, 2020
345
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43
With a new and improved PVE system being implemented I would love to see strategic use of damage types.

Say we're up against a large monster out in the wild. The monster has weak points which are too high up on the body to reach. However, there are armored areas on the legs and/or arms within reach. Slashing/piercing damage is ineffective against the armored regions. These areas would require a higher strength individual using blunt damage weapons to break and expose them. Once exposed, sword and spear users would be able to attack the areas for big slashing/piercing damage. After enough damage has been done to the leg the monster might be weakened and kneel allowing players to reach the higher, more vulnerable regions for even larger damage.

Feel that mechanics like this might create a demand for people of all different play styles. This was a pretty generic example but I'm sure the idea could be expanded on greatly. Maybe mages have to use fire spells on certain areas of an ice monster to open it up to the rest of the team.

Thanks for reading!
We should be able to chop tails off certain monsters which can be used as weapons JuSt LiKe DaRk SoUls
 

Neftan

Well-known member
May 28, 2020
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My Mind
While I like the idea, I think it is likely a bit too ambitious to be realistic. That being said, I have suggested that enemies should react to different damage types in my AI thread.

In a perfect world we would have dynamic fights like these.
 

PatWins

Well-known member
May 28, 2020
234
374
63
While I like the idea, I think it is likely a bit too ambitious to be realistic. That being said, I have suggested that enemies should react to different damage types in my AI thread.

In a perfect world we would have dynamic fights like these.
A simplified version would be cool too. Even if it was just having certain areas not take damage from specific damage types.
 

ThaBadMan

Well-known member
May 28, 2020
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Norway
I like this type PvE alot more than the old overly used HP vs dmg formula. The dmg vs HP formula is so outdated by now a new one is sorely needed and will bring much needed PvE players here and more importantly to stay.
 
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