Why are you allowed to gather wealth and materials with out risk just because you are naked.
Put some armor on, be aware of your surroundings, and learn to fight back. Not having gear visible on you does not qualify you to be outside of PvP.
When did I say I don't expect risk? When did I say I wanted to be outside PVP? Stop putting words in my mouth. I'm a fat mage gathering solo between Tin and Fab. Not going to waste my money on putting on nice armor to try and win a fight where I start on the ground already down half-health. I'm sure you have all kinds of git gud responses to that, but I really don't care. I'm semi-casual due to having a demanding IRL and don't have time for all your git gud tips that you share mainly to give yourself jollies with being helpful only as an afterthought. So I'll continue to make the best of the situation by gathering nekkid when in between Tin and Fab.
That said, I'm all for the sandbox and forced PVP. I shudder at the suggestions that SV create a PVE shard. I'm just having a little fun poking at people like Schmerrick who try to pose as an honorable red while continually engaging in low-quality, grief PVP on noobs or gatherers in between Tind and Fab. This new bounty system, imo, is a direct result of that style of play infringing a tad too much on all the many other styles available in a sandbox. Is it a perfect solution? No. But the game bills itself as immersive. That kind of PVP, slaughtering people in heavily-weighted, engagement-chosen fights while telling them to git gud, is only fun for one side and can deter from immersion when it reaches a certain threshold of commonality. I think we were getting close to that threshold. The bounty system simply attempts to bring this into balance while maintaining the sandbox PVP.
I guess now you'll have to "put some armor on, be aware of your surroundings, and learn to fight back" when the bounty system hits. Amusing. Maybe the dishonorable reds will now be forced to work together and in some weird sense regain their honor. xD