Beta Patch Notes 1.4.5 Discussion

finegamingconnoisseur

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Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-4-5.2594/

New clade gifts, plenty of fixes and a few but important combat adjustments! You can find the details about the clade gifts separated from the main patch notes further down.

Added:
  • Certain books can now teach you not only the skills attached to it but also that skills parents if you do not know them.
  • Horse Bags now add a small amount of defense to the mount they are equipped on.
  • Pets can now have equipment that adds defense.
  • "Cunning" clade gift should now correctly add +50 skill points to the professions tree.
  • AI can now do be set to hide until they aggro.
  • Pet leveling has change it now uses a experience system. Pets passively gain experience every 10th second while tamed, the amount of experience they gain per tick is based of their current loyalty. The amount uses a curve so the pet gains very little experience when it's under 800 loyalty and then from 800-1000 it gains much more. The pet gains even more experience if it's attacking something. Animal Care skill lowers the time between ticks from 10 down to 5 seconds.
  • Pets that gain enough experience to level up but the owner don't have enough pet points to level it up will now keep their experience and level up once the owner has enough pet points. You can see your pets experience in the pet window.
  • Added Second Priest to Gaul Kor.
  • Added Third Priest to Morin Khur.
  • Added Sators with Spears.
  • Added Taur Dogs.
  • Added Clothos Flinger spider.
  • UI save system should now create a new UI file for different users instead of overwriting the same file.
  • This will cause UI to be reset the first time you use it.
  • You can now click the icon of an item in the vendor window to buy/sell it etc.
  • Added an auto optimize button for when your skill tree is overflowed,
  • clicking it will level down all your overflowed skills to effective level 100 & lock them.
  • When using the auto optimize button in skills tree, you will now get chat messages.
  • with info on what was modified.
  • Added a chat message saying if you're about to change a new weight class with a 30 sec cooldown.
  • to avoid getting spammed when eating/taking damage etc.
  • You can now see the name of a clade gift in its tool-tip.
  • Added tool-tips to the allocated clade gift list in clade gift panel.
  • You can now see skill limitations in the skill tree.
  • Clade gift tool-tips will now say if its a buff or not.
  • When windows/containers are closed due to distance you now get a screen msg telling you why.
  • Added a forced 60 FPS limit during main menu only.
  • You can now right-click to feed a pet in the 'All pets' window, it will always feed the first pet.
  • You can now right click to equip & unequip pet equipment. (pet bags, pet armor)
  • Spellbook now displays data based on your skills & attributes.
  • Decreasing a skill while looking at your spells will now update the spell page.
  • Added text in skilltree when browsing unlearned skills saying if the skill can be learned through action.

Changes:
  • Updated clade gift icons
  • Alvarin clade gift 'Bow Training' archery skill set to +25 from +20.
  • Alvarin clade gift 'eCladeGift_Alvarin_Skill_Vitalism_A' vitalism skill set to +25 from +20.
  • Alvarin clade gift 'Alvarin sight' will increase its effect over 8 sec, from 0 to 100%
  • Thursar clade gift 'eCladeGift_Thursar_Skill_Axes' axe skill increased to +25 from +20.
  • Thursar clade gift 'eCladeGift_Thursar_Skill_Swords' sword skill increased to +25 from +20.
  • Human clade gift Roughrider riding skill increased to +15 from +10.
  • Human clade gift Roughrider now affects mounted combat, mounted charge and mounted archery.
  • Human clade gift Soldier decreased to +25 from +50 combat maneuvering skill.
  • Human clade gift 'Master thief' pilfering bonus increased to +25 from +20.
  • Humans no longer get a +20 anatomy bonus from their 'Corpsman' clade gift.
  • Mining nodes inside cities now has a lower yield.
  • Navmesh updated.
  • AI dealing damage no longer adds aggro towards the target it damages.
  • Clade gift XP is now split between all living character that have dealt damage to the enemy before it died.
  • Horse Bags are now generated using the pet equipment system when equipped.
  • If you don't have enough pet points to ride a pet it will now tell you before you try to mount and ignore the mount command.
  • New tamed pets should no longer have their level locked by default.
  • Pets no longer follow if their owner dies.
  • Horses now keep better distance when following a player.
  • Pets with no attacks now ignore attack commands.
  • Dead players can no longer see entities on the living side. No more "ghost scouting".
  • Dead players can now see other dead players. The "ghost" appearance is a draft and will be updated with the spiritism patch.
  • Moved some Troll spawners that caused some Ai behaviour issues.
  • Improved randomized character generation routines. This allows us to extend NPC and creature variations to stuff like tattoos, patterns and other details in the future. First noticeable change is that NPCs from for example the Alvarin and Oghmir clades will now appear as either clade member (Veela/Sheevra or Blainn/Huergar).
  • Melee charge power curve changed again. It is slightly more linear and bumps the light spam attacks back on the menu, but not as strong as they have previously been.
  • Optimization: Multiple equipment updates in one tick is now updated as one batch instead of per part. This reduces character spawn overhead a bit.

Fixes:
  • Some NPCs from the non-Human clades had accidentally changed appearance to Human Tindremene and are now restored.
  • Guards should now properly equip and unequip their weapons without the weapons instantly teleporting to and from their hands too early.
  • Guards no longer re-equip their weapon when switching target.
  • A character queued for spawn could appear as a static figure if it died before the game spawned it in the world.
  • Characters no longer "spazz out" randomly after being killed, resulting in broken character parts flying all over the place. Undead for example would sometimes have their armor detach and rattle on the floor on death.
  • Cutting off limbs on characters should no longer cause some related armor parts to stay in the world and cause stretchy artifacts.
  • AI will now properly cut off limbs on opponents and give them impulses on successful kill. Guards for example can now dismember undeads on kill.
  • AI should no longer unintentionally have an absurd height reach. Guards for example could reach a player standing on top of a building while standing on the ground.
  • Arrows now get cleared when a character dies or disappears from the world.
  • Arrows are now visible on the bow again for other players.
  • Players no longer do the change armor animation when being loaded in the distance. The change armor animation now only happens when the other player intentionally changes equipment on their end.
  • Torches should now turn on lights and particles when a character appears in the distance. The torch would previously only turn on if the character equipped it while nearby.
  • Characters looking at other characters should no longer get head hitches when switching look-at targets.
  • Some creatures would launch into the air when killed due to incorrect collision settings.
  • Fixed rare HUD-related crash when equipping a weapon of different type (e.g. changing from bow to melee).
  • Fixed rare HUD-related crash when removing a character from the world.
  • Fixed cloth physics related crash that sometimes happened when a player unequipped a cape and died directly after (while switching to the etherworld).
  • Fixed issue with pets now correctly being deleted from stables when a character was deleted.
  • Extraction bags should now be tagged with their owner just like loot bags.
  • Fixed a couple of bandit/risar camps that were missing spawners.
  • Moving while mounted now cancels logout.
  • Fixed issues caused by jumping just before you mounted.
  • Fixed NavMesh Issues with big jungle trees.
  • Fixed some rocks that gave wrong resources when mining.
  • Fixed mixed up Maalite and Nyx icons.
  • Fixed some world landscape issues.
  • Sorted skill tree dragging issue.
  • Skills tree polish.
  • Fixed a wall with no collision inside Morin Khur.
  • Fixed troll shading.
 

MolagAmur

Well-known member
Jul 15, 2020
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It all looks good. I still am a little annoyed the INT scaling changes were never looked at again after being so poorly changed.
 
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MolagAmur

Well-known member
Jul 15, 2020
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It should really just be reverted at this point. It did more harm than good and didn't accomplish what people were wanting anyway.
 

Zbuciorn

Active member
Jun 3, 2020
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Was removing all sabura around MK and Toxai intended or this is just a bug?Are we going for Mages Online?:)