Source: https://mortalonline2.com/forums/threads/beta-patch-notes-0-1-7-9.3026/post-35972
This patch has a lot of fixes but most importantly bears can now wear bags.
Added
Changes
This patch has a lot of fixes but most importantly bears can now wear bags.
Added
- Added support for voices when AI communicates.
- Added a couple of voice lines to the tindremic guards.
- Added support for crafting bear equipment.
- Added creature taming HUD messages.
- The haven combat tutorial is now twice as long and contains tutorials for archery and hunting.
- The haven crafting tutorial is now twice as long and contains mining, extraction and shield crafting.
- Added a lot more titles and steam achievements.
- Added support for changing your titles in the title menu.
- Added fanfare when you gain a clade level.
- Added fanfare when you unlock a title.
- Added argus sponge gathering.
- Added Greater Natours.
- Added new creature Campodon.
- Added new creature Shore Prower.
Changes
- Revamped the look of the Thursar clade gift shield.
- TakeHit effect on all creatures
- AI that gets damaged, and can communicate, will now communicate with their group
- Pets that deal damage to AI will now add their owner to the aggro list
- AI that use bandages now use their level to calculate how much HP they get
- AI that leave mercy mode will now regain 10% of their health
- Lootbags now update their name and color much quicker
- Chat now has a empty space between the channel name and the text
- Mount movement/throttle/break speeds is now impacted by the mount type
- Max HP calc changed slightly, stout characters should have pretty much same hp as before
- You now see 3 decimals for cooking/alchemy related ingredients
- Fixed typo on Springbok in cooking.
- All waters should now give correct water step sounds for both players and mounts.
- Updated horse step sounds.
- Updated clade level up sound.
- Lowered durability on the starter sword.
- Slightly lowered steel base weight
- Change fanfare sound when you get titles and clade gift levels
- Increased animation range for most animations. Attacks, blocks, and other sequences, should now be visible further away.
- Pets now have 2 equipment slots one for bags one for armors.
- You can now right click pet equipment in your inventory to change your pets current equipment without first removing the old equipment.
- Separated pet bags and armors into 2 different items (old pet equipment will be lost or “fallbacked” as in they will show up as neon colored).
- Human clade gift 'Erudite' now gives +20 skill levels in the Ecumenical magic school instead of +10 to all magic schools
- Alvarin clade gifts were rearranged, alvarins will need to reallocate their gifts.
- Alvarin bow strength cladegifts now act as if you had +10 str.
- Oghmir cladegifts were rearranged, oghmirs will need to reallocate their gifts.
- Oghmir cladegift 'ironmaster' refining bonus yield was reduced to +3% from 10%.
- Thursar cladegifts were rearranged, thursars will need to reallocate their clade gifts.
- Thursar cladegift 'Tenacious' now grants +10 points to endurance, active regeneration, subsisting and passive regeneration.
- Thursar clade gift 'Styganthrope' now doubles the effect of passive regeneration.
- Updated some cladegift descriptions & buff descriptions.
- Updated tattoo system.
- Armor weight stamina penalty is now impacted per kg of armor weight.
- Armor weight stamina penalty per Armor kg set to 0.5%.
- Jump height is now impacted per kg of armor weight.
- Jump height penalty per Armor kg set to 0.6%.
- Damage bonus is now called Melee damage bonus to avoid confusion.
- Crafting sliders now get rounded to the nearest integer.
- You can now exit combat mode while holding block, like while holding an attack charged.
- Weapon names are now 'blade' with 'handle' instead of the reverse.
- Crafted equipment now show their primary material in the name e.g 'Cuprum Mercenary Plate Torso'.
- Made several changes in Haven for the new tutorial steps.
- Some AI that leash (returning to spawn after moving too far away) will now reset their health.
- Shield Crafting tables now only give the basic shield crafting skill when opened instead of 3 skills.
- Having just the shield crafting skill now lets you create a small round shield with a flat boss frame.
- Increase the lowest amount you can get from gathering,woodcutting and mining with 0 skills.
- You can no longer tame animals when mounted.
- All tutorial vendors now have custom armors.
- Female Tindremene vendors now speak.
- Only pets 10 meters or closer to you will now log out with you. Pets too far away will stay in the world after you leave.
- Improved locomotion directional blends for player movement. Directions should now have better transitions, such as switching between strafing and nonstrafing directions.
- Improve player movement updates. Player positioning, seeing other players move around, should now be tighter and more responsive.
- Player movement prediction is now dynamically scaled based on velocity. This should reduce overshoot/rubberbanding when players move slowly and change directions suddenly.
- Improved a few calculations in relation to character updates which could save a few CPU cycles. Might not be enough to be enough to be noticable for the end user.
- Players are now forced into a walking animation when moving too slow, even if they are jogging or sprinting. This should remove the exaggerated slow mo run appearance while being over encumbered (having too much weight in the inventory).
- Cougar, updates to combat animations.
- Taurdog, updates to reaction animations.
- Updated blocking skill description.
- Adjusted taming messages a bit, you can now see the taming level requirements.
- The split stack window no longer closes due to distance, less annoying safety implementation.
- The campfire outside Haven graveyard should now cast shadows.
- Adjusted paperdoll scene to have warmer colors.
- Adjusted world lighting to improve scene contrast and color across most regions.
- Adjusted distance fog to not affect the sky color as much (it caused the sky to have desaturated colors).
- Adjusted ambient occlusion radius so that it does not cause ugly blotches on character faces when in shadow.
- Adjusted camera exposure settings during the night to reduce blinding lights from for example magic effects.
- Removed all titles from the title menu that could not be completed.
- Banked items in Haven are now sent to the bank of the city that you spawn at in Myrland after leaving the tutorial island.
- Removed all Haven banks from Myrland.
- Updated the cougar animations (mercy mode, reactions, attacks, etc).
- Various CPU optimizations related to characters.
- Disabled light animation on an environment prop that was barely visible and only cost unnecessary CPU cycles.
- Removed an unnecessary extra light source in an environment prop.
- Disabled tick for training dummies to save some CPU cycles.
- Reduced CPU cost of crosshair targeting (when seeing names on objects).
- Reduced CPU cost of the weather a bit.
- Unified the ID’s on Town Bankers, Brokers, Stables and Mail NPC’s (this can cause some pre patch stables and mail to end up in other cities).
- Increased damage on Lance heads.
- Increased durability on Lances.
- Moved Fabernum Trade Broker and Mail to the opposite side of the bank.
- Reducing the crafting sliders now have a bit less impact on mitigation.
- Unified the ID's on Town Bankers, Brokers, Stables and Mail NPC's. (This can cause some pre patch stables and mail to end up in other cities)