Brand new tutorial, new mounts, bosses, weapons and armors. This patch has it all.
Added
Changes
Added
- Added a search bar to the vendor window, you can now use it as an item filter.
- Added a 'rare item protection' that applies for special vendors which accept items other than traditional currency as payment, you can no longer 'accidentally' sell your special items to those vendors without trading them for something.
- Haven now has a crafting tutorial and a combat tutorial (not completed yet)
- Added support for compass waypoints for tutorials (only horizontal compass)
- Added support for traps
- Added /endtutorial and /resettutorial commands
- Added support for simple task system used by the tutorials
- Added fanfare UI used when the player completes a great achievement
- AI can now trigger specific attacks when they go into certain states
- Added script support for overriding music
- Added Etherworld Portal Spiritism Spell.
- Expanded the system for AI attacks to create more varied and interesting attacks.
- Added support for Tier 2 AI
- You can now see all tutorials in Haven in the map UI
- Added Nitre Queens
- Added a new UI window for selecting haven instances or myrland starting locations
- Removed old haven statues and added one for haven & another one for myrland
- More game messages should now get checked for translations
- Lances can now be crafted
- Added Furnaces to Vadda, Bakti and Moh-ki
- You can now see your current Haven instance in the Haven statue city/instance select
- More game msgs passed through localization
- Movement speed will now get updated when mounted
- Added Common Vitis to gathering
- Added new translations from the community <3
- Added Desert Horses
- Added Mongrel Horses
- Added Jungle Horses
- Added Jotun Horses
- Added Mountain Spiders
- Added New armor "Ranger Armor"
- Added Vadda graveyard.
- Added keep spot ruins.
- Movement speed will now get updated when mounted
- You can now drag & drop your items to sell at the vendor
Changes
- Updated Tindrem City
- Update player mounting and dismounting sequences. It is now faster and more fluid to do these actions.
- Updated AI turn and look around behavior. AI behavior when targeting an opponent in combat has been improved.
- Update turn left and right transitions for quadrupeds.
- Replace rotate inplace behavior for all characters. It's now smoother and looks better for both the AI and other players over the network.
- Improved support for AI looking at different things in the environment independent of their actions, such as how to face opponents in combat. It will be used to further improve the quality of AI behavior in the future.
- Adjusted skylight intensity transitions during dusk and dawn.
- Adjusted look at character field of view for players and NPCs (when they start looking at others). Players will now only look actively at other characters when aiming closely at character faces. NPC FOV have been reduced to half to not excessively track every character in front of them.
- Guard patrol paths have been updated in Haven.
- Improve AI movement interpolations. This should improve stutters and sudden "sprints/teleports" mid combat during network load spikes and movement in general.
- Update the mercy mode pose for Sators to be more readable by the player.
- Adjusted movement for some creatures to be better synchronized with the ground.
- Spiritism casting effects now have the correct duration when caster is on mount
- Nitre hatchling now has new visual material
- Fixed floaty hands during Axe warcry (in animation, may still be caused due to race size differences)
- Updates to Sator's locomotion posture.
- Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc
- Reduced lowest FOV value in video settings from 90 to 60.
- Set default FOV value in video settings to 90.
- Rebalanced walkers in Haven Graveyard
- Damage Scaling from int now gives more effect for earlier points and less effect for the later points
- When casting spells that require spirits it now gathers spirits from multiple boxes to meet the required amount.
- Counter melee damage reduction lowered from 50% to 40%.
- Counter melee damage reduction now isn't refreshed when the counter hits.
- Hidden AI now reset
- If you gain new skills while having crafting open the UI will now update correctly
- Added better control over how long AI holds aggro vs a target
- Updated and optimized compass UI
- Basic spell book now contain Ether Portal (if you buy a new one)
- Human clade gift 'Soldier' now gives an additional +10 anatomy.
- Mental focus & offense xp gain is now based on mana cost,
- you should still gain the same base xp for using spurt but it increases linearly the more mana the spell costs.
- Changed XP gain calculation for certain melee & ranged combat skills which gain exp for dealing damage, they now gain less base xp but the xp will increase based on damage dealt.
- Human clade gifts were rearranged this patch meaning that humans will need to reallocate their clade gifts the first time they login.
- Mental projectile now hits closest bone on target instead of a static placement in the middle of the body
- Boar/Razorback/Farmpig animations updated.
- Updated world lighting.
- Updated Hyllspeia door heights.
- Made most, but not all tamable Ai attacks parryable.
- Suicide now takes your current health in damage rather than 1000 reducing the amount of longterm health lost.
- Turned off capsule shadows on characters for improved performance and to remove shadow artifacts.
- Adjusted Shadow quality settings. Shadows should be more stable and look better at lower quality settings. Still some flickering to improve on the lowest setting.
- Adjusted Texture quality settings. Texture streaming pool has been reduced on some settings to save VRAM on the GPU.
- Enabled ambient occlusion in lowest post process setting.
- Reduced intensity of refraction in magic reflection charging effect.
- Updated haven lightning.
- Reduced saturation in darker skin colors for sidoian.