Emdash you played MO1 though, didn’t you? Your name is so familiar -
how do you think the bandages compare between MO1 and MO2? In MO1 you still had to put weapon away, apply bandage, wait for the bandage to go off, and if you got hit before the bandage heal applied it would do basically nothing. The MO1 bandy still has the skill element that you are enjoying with these MO2 bandages, but in MO1 you were not sentenced to death for trying to bandage at a risky point in time (Which is not possible in MO2). You could react and continue parrying/hitting/running at the only expense of your bandage being wasted
I think it was the same, but maybe I'm trippin cuz I am still getting lost in new MO2 world. I stopped playing for years and only played MO for a short time after I figured out soph and got bored of breeding lyks n molvas. It was a pretty shallow game, to me, because of lag, bugs, and then they came out w/ TC. I mean I played over a long period, but I kept stopping. Finally rage quit because of walls. Emdash was one of my chars, but it was not my main. It was my foot fighter and (second) forum acct.
In MO you had to press x to put your wep away, it wasn't automatic, just like w/ magic. More easy stuff. And yea if you got hit your bandage would pop lower, but it still does? Someone come in and tell me that the bandage system is different now haha, cuz it seems exactly the same to me... except that it auto puts away your wep instead of having to x 2 (my bandaid number) x.
I haven't had any trouble bandaging, any more than MO, but again that was a long time ago. One thing that really changed was that they added the % buff to elf speed. So like if you are not an elf, you're not gonna get away haha. There seems to be time to wrap a bandaid tho. The whole non-elf pop... like my char there, a human... is slow as hell. Still you got time w/ awareness and target switches, and managing your own health is good. It's better to take a sec to regain 35-50 health than die (as I did.) It's kinda like in league of legends, or old leeg, when you'd have to decide when to port back and buy your stuff. I deleted my old youtube where I was dueling some guy, but I tried to bandage and he just owned me while I was wrapping, but that was more due to me thinking I had more space than I did after just coming back. There is so much going on in a group fight that there is time to bandaid. I dunno, like I said, we'll see on release and when they hopefully rebalance the combat system a bit. I think a lot of doods are in for a rude awakening tho.
I mean.. Dude.
You're walking into him and feeding him parries, the dude probably just ran out of stamina; which honestly is another issue entirely.
You do realize that was purposeful right?
haha. All you dudes are so trapped in the no movement game play loop.
I missed some shots, which sux, I was tired and about to sleep. I failed @ hitting yes. but my movement was intentional (notice when I fucked up and stepped out I got hit hard.) And if he stammed then gfg I did even more than I wanted. The point was that there WAS time to bandaid in a fight, while I was waiting for dude to come out (awareness), but instead I was closing in, cuz like you said 2v1. If I knew for sure that he was gonna pop out due to my friends dps I could have wrapped up, and yea I prol should have parried the 2nd dood cuz I was dead in the water there.
But yes, getting people to hit me for 0s and 2s, 5s whatever off parries and then hitting them moving out is intentional haha. And people aren't really ready for it because they are so locked into the parry re-parry loop, but tanking low dmg hits kills their stam, as you said, as well as makes them want to move back and try to hit and that's when you hit them. I take the parry cuz I feel like it's unavoidable and I'd rather not just sit there. So yea it sucks to play from a disadvantage, but I think I've found a way to make it work. Just need to execute a lot better.
The funny thing is, if I parried obvious ones when they do get distance (at some point I will hehhh), it would actually be pretty strong. I can't stand the whole face up back n forth bs. Think about what I'm trying to do thoo. Even tho that wasn't at all the point. If dudes are gonna turtle mostly and auto-re-hit as soon as they hear the ting I'm gonna try to control space. It's hard. You should try it. I'm not one of those dudes who can spend 100 hours practicing, but I promise you it will work if you pull it off; you might have a lot more mechanical skill than me. I'm def not gonna sit there and trade parries w/ a dude all day. I'd rather die and have some actiony combat. Game doesn't feel slow TO ME.
Edit: someone explain what changed about bandaids? lol. Longer wrap? I dunno. Did they change bandaids near the end of MO1 in some other way?