What about the 1vX? When you get to a safe spot by using terrain or something and you bandy/heal/pot/stam up and then reset.
Well what do you think ?
Would it be easier to kill 5 targets with 50, 500 or 5000 HP ?
I would say the group of 5 with 50 HP each is the easiest by far no matter how you look at it. But I know some of you dont think logical so its up to you what you take from that.
You've never been good at a pvp game then if you think no healing makes 1vX possible. If a group of MAs run up on you are you supposed to just be dunked? Get shot with 2 arrows be half health make it into mountains with people on your ass and what? Charge 2 or 3 full health guys with half health and no way to heal? Mortal isn't the game and will never be the game it was on release and living in the past of "what was possible" is idiotic compared to "what is possible". The game changed as all games do. And if you can't kill people who get low health then you need to get better at focused melee or your mages need to go back to school. Ain't nobody gettin away from my fireballs.
Again who are you arguing with here ? Who has said to have no healing in a MMORPG ?
You wont win against those MAs on foot with 100 500 hp potions, mass healing is never the answer. Dont cross the open steppe on foot if scared of pew pew MAs...
If you cant stay alive without mass healing to give you eternal life, why not train and get better at survival ? Why need artificial systems to fight for you ?
I don't even know where to begin. I feel like you're too far gone...
This game is FAR different than early MO days. So trying to base your argument on decade old content is just dumb. I have said what I would be fine with a few posts up.
As far as fighting zergs being easier in the early days...I agree with you. Old days the TTK was also a LOT lower which made it possible to quickly focus someone down. My point was about the nerf to bandages. It was the potions and higher TTK that made players be able to mindlessly fight and have multiple lives over and over. It was never bandages lmfao.
Again...nobody is talking about the pre-dawn days dude.
Someone obviously need to learn from MO1s failure.
Why should you copy paste a game thats been on life support waiting for the death message for close to a decade ?
Why not learn from mistakes and repair them for the next iteration of the game and hopefully make it succeed instead of dying a slow painful death again ?
My arguements are from the experience of MOs lifespan not my personal wants and desires like you who obviously want mass healing back to be able to survive group fights from your allies heals.
I simply want a hard skill based game where you have to train to be good, you obviously want a game where other players can carry you through the fights. Personally its not a good look fyi!
BTW: TTK is lower in MO2 than in MO1. But parries are easier so might even itself out.