Hey everyone,
According to Sebastian in the MO2 general chat, support for bandages has been added as of today. The time has come for us to have a proper discussion regarding bandages and how they should function in MO2.
Sebastian stated that he feels the old implementation of bandages was "very odd". I feel that most MO1 players can agree with this statement in some way, shape or form.
This is meant to be an open forum for @Sebastian Persson & @Henrik Nyström to track suggestions/feedback regarding bandages. If there's something you feel strongly about regarding this topic, I urge you to leave a comment with your feedback/suggestions in a manner that is devoid of salt and easy for all readers to comprehend.
I will start this thread off with my personal suggestion.
MO2 - Bandages
The overall idea is simple. Percentages and healing values are obviously ball-park guesses and will need to be tested/adjusted.
My main questions are
According to Sebastian in the MO2 general chat, support for bandages has been added as of today. The time has come for us to have a proper discussion regarding bandages and how they should function in MO2.
Sebastian stated that he feels the old implementation of bandages was "very odd". I feel that most MO1 players can agree with this statement in some way, shape or form.
This is meant to be an open forum for @Sebastian Persson & @Henrik Nyström to track suggestions/feedback regarding bandages. If there's something you feel strongly about regarding this topic, I urge you to leave a comment with your feedback/suggestions in a manner that is devoid of salt and easy for all readers to comprehend.
I will start this thread off with my personal suggestion.
MO2 - Bandages
- Bandages are now a channeled process accompanied by a "bandaging" animation
- Applying a bandage while moving takes 6 seconds and reduces maximum healing by 25%
- Applying a bandage while standing still takes 3 seconds and allows 100% healing capability (must remain still the entire duration)
- RNG is now completely removed. The only factors affecting your healing amount will be Anatomy level, whether you're moving/standing still, corruption, and how many times you take damage.
- While applying a bandage, max healing is reduced by 10% for every hit received
The overall idea is simple. Percentages and healing values are obviously ball-park guesses and will need to be tested/adjusted.
My main questions are
- Should bandages heal over time?
- Should your bandage channel be cancelled by damage?