Make player's armor affect the speed of the horse, I believe it would change the entire game and the way guilds build their armies.
Make mounted armor affect heavily magic regen and slightly stamina regen. Melee swings take less stamina to circumvent a nerf to them in that regard. Heavy armored MCs should still be viable right? No point in paper MCs that have to take the biggest risk while suffering bigger then the ranged ones that dont need heavy armor necessarily.
Also maybe more mana costs for mounted magic?
Tiny nerf for heavy armor MAs, big nerf formounted fatmages, hopefully no nerf to MCs.
Biased suggestion... i hate the existence of „heavy“ armored mounted fatmages.
Make mounted armor affect heavily magic regen and slightly stamina regen. Melee swings take less stamina to circumvent a nerf to them in that regard. Heavy armored MCs should still be viable right? No point in paper MCs that have to take the biggest risk while suffering bigger then the ranged ones that dont need heavy armor necessarily.
Also maybe more mana costs for mounted magic?
Tiny nerf for heavy armor MAs, big nerf formounted fatmages, hopefully no nerf to MCs.
Biased suggestion... i hate the existence of „heavy“ armored mounted fatmages.
I disagree, 10kg will be quite a difference and would affect the horse' speed IRL, or atleast it's stamina on the long run so it should be IG aswell.If you think about it, a mount doesn't care if the weight that it's carrying is on the rider's back or directly on its own back. So it doesn't make sense to affect its speed. If heavy armored mounted mages is what you want to nerf just go directly for their mana regen. A mage without mana is useless. Same for archers, fatigue (lower stam regen) can be a thing for heavy armor even when mounted. But this should count towards MC as well.
IG the horse can carry in the bags up to 600 kg (plus the rider) with no speed (or stamina) difference. I am saying why should the speed be affected when 10-20 kg is taken from the bag and put on the rider's back (as armor) ?I disagree, 10kg will be quite a difference and would affect the horse' speed IRL, or atleast it's stamina on the long run so it should be IG aswell.
Make player's armor affect the speed of the horse, I believe it would change the entire game and the way guilds build their armies.
Make mounted armor affect heavily magic regen and slightly stamina regen. Melee swings take less stamina to circumvent a nerf to them in that regard. Heavy armored MCs should still be viable right? No point in paper MCs that have to take the biggest risk while suffering bigger then the ranged ones that dont need heavy armor necessarily.
Also maybe more mana costs for mounted magic?
Tiny nerf for heavy armor MAs, big nerf formounted fatmages, hopefully no nerf to MCs.
Biased suggestion... i hate the existence of „heavy“ armored mounted fatmages.
I agree with Nisse, speaking of which everything should affect your mount's speed, atm the mounts dont have any use for having armor without bags on anyway, it would be best if armor without bags would by itself have it's own benefits (whether if better armor or atleast more speed - otherwise, what's the point in having that)IG the horse can carry in the bags up to 600 kg (plus the rider) with no speed (or stamina) difference. I am saying why should the speed be affected when 10-20 kg is taken from the bag and put on the rider's back (as armor) ?
A horse can carry a 90 kg person no problem but the moment that person puts on an extra 15 kg of armor the horse slows down? Unless you want to slow mount speeds by a minuscule amount, this would be a waste of time to implement.Make player's armor affect the speed of the horse, I believe it would change the entire game and the way guilds build their armies.