ye, that's the thing again, people think the only bad thing you can do in the game is PK someone, haha, you can be a dick in many ways! You can take people's loot, come up on their spawns, all of that is the kind of pseudo-wack behavior that leads to disputes. Talking shit on forum, too! A lot of these people who are talking hard shit don't even put their name up. 'sweird.
Let me once more outline my pve/pvp idea (if it's not already in this thread!), please read carefully and THINK.
I believe the solution to the problem IS a kind of pve/pvp toggle. It's just a bit different than you think. You start out as a "blue." You are innocent. You can do anything in pve, but you cannot push people, you cannot loot players, even grey/red, you cannot attack anyone at any point. You are purely innocent. This is the kind of player that can give out MCs and that SV should protect, because they ARE out there. People with 0 interest in pvp who want to play MO2.
Then there is a point where you flag 'local grey' or open pvp. You CANNOT go back from this decision. Maybe there are still penalties for excessive killing, and they might change further from civilization, but these players are to be put in a completely different bracket from the PvE only players. They will actually deserve some 'punishment' for killing a PvE only player. In order to kill a PvE only player, so that people don't blue block and grief, you will have to target them and MANUALLY choose them as a target, so they could ostensibly be running free in the middle of a team fight and affecting nobody, no pop up windows or blue blocks. But if you choose to murder them, then you can attack them, and then, and only then, can they fight back against you and loot your stuff. I suppose their friends could help stop said murder attempt as well, if they were around.
This seems like a super simple solution for the problem. It would generate more pvp, most people would end up flagging open because it would be too much of a hassle to deal with the handicaps of being PvE only, for only the benefit for being 'protected' in a way (punishing people for killing you,) they might get pvp when they don't want it... and like I said, there can be systems in place to keep it from being a complete deathmatch, if that's what people fear, but mainly it would be like you are open pvp, you get what comes to you, for better or worse. It's not time-flag based, it's not on your terms. It just IS, you take the good with the bad.
But yea, if people wanna play this game purely PvE and be a crafter or a citizen, let them. Let the game see them as more or less innocent (even tho y'know they can pay people to kill people or w/e, diff dynamics,) that way, blue flags are actually blue flags for the most part, and there isn't this whole murky blue/grey/red thing which could mean anything cuz we dunno what situation called for that.
Then the true blues, per se, can talk about consequences and such, but they really do have to be locked out of a lot of player vs player sort of content to prevent flag hiding and only engaging in pvp when it's an easy kill or w/e.
THAT'S ALL I GOT. I really think that framework, at least, would give a good start for a lot of the problems. Then they could make adjustments within the two groups, cuz there really are pve only players and they should be treated differently than sometimes pvpers, IMO, at least, in the absence of the ability to tell what actually happened or why with a numerical system.