Hello all, I cannot pretend I play a lot. I do not have a ton of context. However from my time playing, and from watching the masses give their own feedback, I think it is safe to say that in general people agree that bows are overkill at the moment.
I have seen lots of threads about attributes, bows, str vs dex, etc. I think people are digging too deep to be realistic in terms of development at this point.
Here is my simple suggestion for fixing Archery:
Introduce a Dexterity Requirement on Bows:
Different Bow Styles would have Different Ratios of Str/Dex (this is not final, just a stab at some numbers):
Of course, such a suggestion would need to be carefully balanced and thought about, but I feel pretty solid about this as an idea. It forces players who like to stickyback / be mobile to use less powerful bows, and removes a bit of the punch from wheelchair MA due to them having to choose between draw speed and damage. This also enables squishier archer builds, because they will have the bonus of accessing higher powered bows and full mobility, due to having higher dex.
What do you think?
I have seen lots of threads about attributes, bows, str vs dex, etc. I think people are digging too deep to be realistic in terms of development at this point.
Here is my simple suggestion for fixing Archery:
Introduce a Dexterity Requirement on Bows:
- The Dexterity Requirement would govern MOVEMENT SPEED while Drawing the Bow.
- If they have lowerDex, they get a movement speed penalty that scales with how much lower their Dex is. The Bow draws much slower when mounted.
- The penalty would be exponential, meaning the further away from the requirement, your speed is drastically lowered.
- If the player has the Required Dex, they could move at regular speed. The bow draws at a normal speed when mounted.
- If they have above the Required Dex, they would get reduced drag when they move and aim. The same effect while mounted.
- Not enough to invalidate Marksmanship/Aiming Technique.
- If they have lowerDex, they get a movement speed penalty that scales with how much lower their Dex is. The Bow draws much slower when mounted.
Different Bow Styles would have Different Ratios of Str/Dex (this is not final, just a stab at some numbers):
- Long Bows
- Could have 125% Strength requirement converted into the Dex Requirement.
- This would mean a 100 Str Longbow would need 125 Dex to move at Full Speed, or draw normally while mounted.
- Could have 125% Strength requirement converted into the Dex Requirement.
- Short Bows
- Could have 75% of their Strength requirement converted into the Dex Requirement.
Of course, such a suggestion would need to be carefully balanced and thought about, but I feel pretty solid about this as an idea. It forces players who like to stickyback / be mobile to use less powerful bows, and removes a bit of the punch from wheelchair MA due to them having to choose between draw speed and damage. This also enables squishier archer builds, because they will have the bonus of accessing higher powered bows and full mobility, due to having higher dex.
What do you think?
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