I hate it and i want to explain why it broke the balance of the different classes, how it change the combat and why ! Now everyone try to push through the lines and not only a few deticated divers, at the right moment. Before you had to be at least a bit careful. Before the MR Patch only a few Footies had Magic reflect casted on them. This way they did not get magebanged but could not be healed as a tradeoff ! They are tanky against melee damage but are vulnerable against magic. The more sqishy divers ususally had no MR on them, becuase they are more squishy and did not wated to take the risk that a heal of their mage get reflected, if they return after a dive. Now EVERYONE have MR on ! This breaks the balance of the game ! Before there was a balance of agressive mages and the healing mages. Now every mage play an defencive healer, becuase they have to check who is loosing HP and at the same time which characters already got spurted, so most mages just focus on healing and not anymore on magebanging Divers.
This also change the playstyle of my human hybrid in a bad way.
Now with every Diver and footie having magic reflect casted on them the mages can´t magebang 1 char that is overextending, becuase the half team is diving at once and all with MR on. This change buff the Alvarin Divers even more. This Patch make it annoying to play a Mage and Hybrid.... You just have to spurt 10 times in the beginning of the fight, instead of having fun, corrupting and mage banging ! This change the fight from a position battle to a confusing breakthrough battle.
Before i draw a line in the mid of the battlefield. I did not pushed forward and backwards, but ran from left to right along this line, looking for a guy that will dive or overextend, hit him in the back with my sword and corrupt him. Now you first need to spurt him. I am doing noting else then spurting opponents . This ruins the fun to play any mage or hybrid ! There is no tradeoff.
It is no fun to play a hybrid anymore. At least for me ! Anyone think the same way ?
This also change the playstyle of my human hybrid in a bad way.
Now with every Diver and footie having magic reflect casted on them the mages can´t magebang 1 char that is overextending, becuase the half team is diving at once and all with MR on. This change buff the Alvarin Divers even more. This Patch make it annoying to play a Mage and Hybrid.... You just have to spurt 10 times in the beginning of the fight, instead of having fun, corrupting and mage banging ! This change the fight from a position battle to a confusing breakthrough battle.
Before i draw a line in the mid of the battlefield. I did not pushed forward and backwards, but ran from left to right along this line, looking for a guy that will dive or overextend, hit him in the back with my sword and corrupt him. Now you first need to spurt him. I am doing noting else then spurting opponents . This ruins the fun to play any mage or hybrid ! There is no tradeoff.
It is no fun to play a hybrid anymore. At least for me ! Anyone think the same way ?
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