But then again it had third person.It had 3rd person for non-combat movement and melee, but magic and archery was 1st person. And man, battles in DFO were way better.
Bad excuses are still bad excuses.
But then again it had third person.It had 3rd person for non-combat movement and melee, but magic and archery was 1st person. And man, battles in DFO were way better.
Bunny hopping really was a huge mark against that game IMO. I've played a couple of games where they used a movement style so unique that it became the focus of the game and in all instances, it seriously detracted from the game for me. Low-level vs. low-level fights in Darkfall were seriously fun. But by the time you're managing 100+ abilities, basically required to have macros, and have to glitch your movement to keep up in combat the fun factor seriously dropped off.
I have a lot of fond memories of that game but when I fired up Rise of Agon I was just constantly reminded of how old that game is now, and all the reason I quit. This game feels way better to me so far.
Excuses? Sorry, but MO1 in 2009-2010 was a bugged piece of crap compared to DFO in terms of anything, including lore.But then again it had third person.
Bad excuses are still bad excuses.
Yes being less buggy and aparantly infinitely better but still died so many years before a still living game...Excuses? Sorry, but MO1 in 2009-2010 was a bugged piece of crap compared to DFO in terms of anything, including lore.
Oh yes, like life-span of something really determines quality. DFO died only because many bad decisions made by devs , not because of player base, which still remains active and sticking together in other games despite DFO not existing anymore. And regarding fanboyism... The only fanboy here is you, saying "DFO had a horrible gameplay, MO had gameplay but not stability so MO survived while DFO died since bugs can be fixed but broken gameplay is hard to fix" only means that you never played DFO or played it a bit, but found it too hard for you to get good (skill-cap DFO was possibly the highest of all MMORPGs ever released, it was hardcore).Yes being less buggy and aparantly infinitely better but still died so many years before a still living game...
Bugs make casuals quit, gameplay makes real players quit. DFO had a horrible gameplay, MO had gameplay but not stability so MO survived while DFO died since bugs can be fixed but broken gameplay is hard to fix.
Your fanboyism of DFO dont make it a better game than it was, simply your view. History does side with me since DFO is dead 3x now and MO is still here with MO2 also here. Though I will give you that MR is dead...
It had 3rd person for non-combat movement and melee, but magic and archery was 1st person. And man, battles in DFO were way better.
They were better! The best of any fast-paced pvp game out there.Whatever floats your Titanic, my BDSM-enthuastic friend.
If something is of poor quality it normally dont last long. Fact.Oh yes, like life-span of something really determines quality. DFO died only because many bad decisions made by devs , not because of player base, which still remains active and sticking together in other games despite DFO not existing anymore. And regarding fanboyism... The only fanboy here is you, saying "DFO had a horrible gameplay, MO had gameplay but not stability so MO survived while DFO died since bugs can be fixed but broken gameplay is hard to fix" only means that you never played DFO or played it a bit, but found it too hard for you to get good (skill-cap DFO was possibly the highest of all MMORPGs ever released, it was hardcore).
I'll be clear with my position: MO1 had a nice concept, but it never became a really good game, or better to say it's a game with great mechanics which was ruined by many factors. Combat looks awful, lore is boring (or better to say too generic), the rest is also meh, it's like a worse version on Ultima Online with 1st-person view. But I see much potential in MO2 to be few times better and I believe in SV, that's why I'm here.
Right here. Started my sandbox gaming in Shadowbane and was lost until DF in '09. Been in the wilderness yet again until I entered MOII this evening. I agree with you on the perspectives with gameplay but I'll happily spend time testing and playing MOII. Change and variety is always good as it leads to forcing a longtime gamer to adapt. In game name Bia Erinyes.Hey folks I was wondering if there are any other Darkfallers besides me looking forward to play Mortal Online 2?
I would be eager to meet some familiar faces again back from Darkfall Online.
- Myrmex
Good thing im not a usual person then@ThaBadMan Usually people who're using too much of "facts" have a limited worldview, you might be a self-proclaimed MO1 critic but you're also obiviously the biggest MO1 fanboy around and I see no point of arguing with you further, because I see no point of forum battle with a fanboy. This topic was made with an intention of gathering DFO people who would like to give MO2 (A TOTALLY NEW GAME) a try, and it has nothing to do with DFO or MO1.
If anyone back in 09-10 told me this would be a thread on MO2. No way I would believe them. DFers hated MO with a passion, I made a MO thread on DF forums and damn I got chased away quickly by the angry mob.
Funny seeing how history went
Played Darkfall from the day it was released until about a year after the server split. I was the leader of Dogma and the Stasis Alliance for a time. Was a great game of good politics, MO for me is even better.
I played MO since it launched also (before DF) took breaks but kept coming back.