D
Deleted member 44
Guest
If a blue player is attacked in the open world the initial attacker goes grey meaning that the squad of his buddies can blue block and support as needed with little risk to gaining a murder count and lose standing. Furthermore, if the blue player accidentally hits one of the enemy group member they become grey flagged and can be dog piled on. This needs to change. If players in a guild perform a criminal action, the players around them are guilty by association. I suggest that if a criminal action is performed by an individual in a guild, the entire group of guilded players around the criminal action need to be flagged grey as well. With this system the current murder count list also needs to updated. The current system only allows for players to report the last three people to hit you. Even if my suggestion doesn't go through about grey flagging a group, this needs to become unlimited. If you get hit by 20 players before you're murdered, why are only three of the 20 people held accountable? Zero sense.