This will literally make everything but non Alvarin footies and all Alvarin builds because Alvarin is still OP worthless in solo small scale.
Magic defense primary will make all the spells that do below 40 damage, WHICH IS EVERY SPELL ALMOST irrelevant and unsustainable.
They made Oghmir archer completely unviable with these changes too.
They made all the hybrids weakee by buffing bandages, footies did NOT NEED BUFFS only Alvarins needed nerfs.
Oghmirs and Thursars got the wrong buffs, they are cool asf dont get me wrong, and I especially like bloodlust and defiance, but they are combat power buffs, neither needed combat power, they needed kill pressure on alvarins, they gain 0.
Alvarins will keep being OP until you either nerf their speed and stam or giga nerf their combat power, or you giga buff non alvarin combat power to a point nt where Alvarins cant do shit in melee and are reduced to a full rat class.
Overall i like the patch, but criticism is priority.
Just nerf Alvarins. Clade reworks are fine, but buffing bandages and adding an anti magic primary genuinely ruins all mage builds other than Sheevra.
And the bow nerfs ruin all the bow users other than alvarin one. Again the reason mages and archers are strong is because they jump on Alvarin and permakite you with superior speed and stam, not because their combat power is too high.
The issue with magic and archety also exists specifically in xv1 situations where a mage or an archer just statchecks you from range with no counterplay as footie holds on you meaning you cant fight back or 2 3 archers or mahes straight nuke you.
Counter reduce and parrying helps 1vx footies massively the game would be unplayable without those.
We need similar mechanics added vs magic and archery.
Raw damage nerfs and a massive one too isnt it man. All this does is make non Alvarin magic users including Human hybrids, fatmages oghmir fatmages, god forbid an Oghmir or a Thursar hybrid. It just destroys build variety for what? For the sake of NOT nerfing Sheevra? lol... Just nerf Alvarins already bro.
Magic defense primary will make all the spells that do below 40 damage, WHICH IS EVERY SPELL ALMOST irrelevant and unsustainable.
They made Oghmir archer completely unviable with these changes too.
They made all the hybrids weakee by buffing bandages, footies did NOT NEED BUFFS only Alvarins needed nerfs.
Oghmirs and Thursars got the wrong buffs, they are cool asf dont get me wrong, and I especially like bloodlust and defiance, but they are combat power buffs, neither needed combat power, they needed kill pressure on alvarins, they gain 0.
Alvarins will keep being OP until you either nerf their speed and stam or giga nerf their combat power, or you giga buff non alvarin combat power to a point nt where Alvarins cant do shit in melee and are reduced to a full rat class.
Overall i like the patch, but criticism is priority.
Just nerf Alvarins. Clade reworks are fine, but buffing bandages and adding an anti magic primary genuinely ruins all mage builds other than Sheevra.
And the bow nerfs ruin all the bow users other than alvarin one. Again the reason mages and archers are strong is because they jump on Alvarin and permakite you with superior speed and stam, not because their combat power is too high.
The issue with magic and archety also exists specifically in xv1 situations where a mage or an archer just statchecks you from range with no counterplay as footie holds on you meaning you cant fight back or 2 3 archers or mahes straight nuke you.
Counter reduce and parrying helps 1vx footies massively the game would be unplayable without those.
We need similar mechanics added vs magic and archery.
Raw damage nerfs and a massive one too isnt it man. All this does is make non Alvarin magic users including Human hybrids, fatmages oghmir fatmages, god forbid an Oghmir or a Thursar hybrid. It just destroys build variety for what? For the sake of NOT nerfing Sheevra? lol... Just nerf Alvarins already bro.