Suggestion 4.
Anatomy.
I've always found it strange how this skill is implemented in the game.
Previously, there was a damage assessment skill in anatomy that showed how much damage you deal. However, it was removed as it was considered useless.
That's it (((
It's very disappointing.
I understand that we have an MMO, not a survival game.
But I feel that anatomy is not fully explored.
Even now, it could be expanded in a simple way.
Have you ever wondered why a character can bandage themselves, even though it's much more difficult to bandage themselves, but not others? Believe me, I've tried bandaging myself and others in real life.
However, you can bandage your pet, but not your ally. Doesn't that seem strange?
Why can't you bandage your friends? Is it really that difficult to add this feature and what would it fundamentally change?
This is the simplest thing I would change.
If we go deeper, anatomy could have additional primary skills, such as applying bandages for healing over time or removing corrupt. What's wrong with that?
But I would go even further.
I would add diseases (remember Morrowind with his bunch of diseases?), wounds, bleeding (which can only be stopped with a bandage), fractures, etc.
By adding this, you could add the skills of a doctor or surgeon in anatomy, who would treat wounds, fractures, and diseases.
Of course, this is all debatable and perhaps even unnecessary.
I'm not claiming that this is how it should be done. However, the feeling that the "Anatomy" skill itself is useless is overwhelming.
Anatomy.
I've always found it strange how this skill is implemented in the game.
Previously, there was a damage assessment skill in anatomy that showed how much damage you deal. However, it was removed as it was considered useless.
That's it (((
It's very disappointing.
I understand that we have an MMO, not a survival game.
But I feel that anatomy is not fully explored.
Even now, it could be expanded in a simple way.
Have you ever wondered why a character can bandage themselves, even though it's much more difficult to bandage themselves, but not others? Believe me, I've tried bandaging myself and others in real life.
However, you can bandage your pet, but not your ally. Doesn't that seem strange?
Why can't you bandage your friends? Is it really that difficult to add this feature and what would it fundamentally change?
This is the simplest thing I would change.
If we go deeper, anatomy could have additional primary skills, such as applying bandages for healing over time or removing corrupt. What's wrong with that?
But I would go even further.
I would add diseases (remember Morrowind with his bunch of diseases?), wounds, bleeding (which can only be stopped with a bandage), fractures, etc.
By adding this, you could add the skills of a doctor or surgeon in anatomy, who would treat wounds, fractures, and diseases.
Of course, this is all debatable and perhaps even unnecessary.
I'm not claiming that this is how it should be done. However, the feeling that the "Anatomy" skill itself is useless is overwhelming.