Some guildies and I were brainstorming on ways to make keeps a desirable goal for every guild.
1. Each keep should be given a unique architecture style, and when owned by a guild, every stronghold/house with a guild stone in it will have an option for a special skin that corresponds to that guild's keep. (i.e. The GK keep could have a risar theme, the Meduli keep could have a Meduli/desert theme). This would be cool because not only would it make each keep interesting aesthetically (rather than all of them having the same generic look), but it would also incentive keep ownership if you want a certain skin for your house/stronghold. Maybe even guard towers could have the skin, but I'd settle for just player housing/keeps.
2. Each keep should give access to a unique crafted item, which can only be made by crafters of that profession, and only at a special table in that keep. Some keeps may have a unique armor set, some may have unique weapons, some may have unique bows or pet equipments. They shouldn't be too powerful (sort of like risar weapons compared to standard weapons), but this will give crafters and fighters alike a reason to want a given keep.
3. Limit this bonus so that guilds with two or more keeps can't hoard all the cool stuff. Perhaps there should even be a limit on the number of keeps a guild can control as a way to prevent this, say 2 maximum.
These are just two ideas, and of course the relic system will make keeps important for defending relics, as well as relics being an incentive for attacking a keep.
1. Each keep should be given a unique architecture style, and when owned by a guild, every stronghold/house with a guild stone in it will have an option for a special skin that corresponds to that guild's keep. (i.e. The GK keep could have a risar theme, the Meduli keep could have a Meduli/desert theme). This would be cool because not only would it make each keep interesting aesthetically (rather than all of them having the same generic look), but it would also incentive keep ownership if you want a certain skin for your house/stronghold. Maybe even guard towers could have the skin, but I'd settle for just player housing/keeps.
2. Each keep should give access to a unique crafted item, which can only be made by crafters of that profession, and only at a special table in that keep. Some keeps may have a unique armor set, some may have unique weapons, some may have unique bows or pet equipments. They shouldn't be too powerful (sort of like risar weapons compared to standard weapons), but this will give crafters and fighters alike a reason to want a given keep.
3. Limit this bonus so that guilds with two or more keeps can't hoard all the cool stuff. Perhaps there should even be a limit on the number of keeps a guild can control as a way to prevent this, say 2 maximum.
These are just two ideas, and of course the relic system will make keeps important for defending relics, as well as relics being an incentive for attacking a keep.