Am I the only one noticing terrible balance in the upcoming weapon abilities?

Elizer

New member
Jan 28, 2025
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Swords and Spears virtually have very little going on for them in the coming update.
Everything else seems way over powered. The amount of stun time on those maces looks horrendously over powered. With 8 second stun the fight is virtually over at that point.
Spears only inflicts limp on 'creatures' for 5 seconds. wtf?
It's bad enough you can't get a critical hit with a spear already why make these 2 weapon classes suck so bad?
 

Jackdstripper

Well-known member
Jan 8, 2021
1,290
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The whole idea that these abilities are meant to help against zergs is ridiculous. If adrenaline comes from receiving damage, then what’s stopping zergs from hitting each other pre-engagement to fill up their adrenaline?
All these stuns, and bleeds and slows will only help zergs, as it makes running away even more difficult.

The only thing that actually helps small groups fight larger groups is the lack of slows/stuns and the ability to put distance between you and your enemies quickly, while also healing on the run. Just like in MO1 where Vheelas were able to run away and heal almost indefinitely.

Anything else will be abused by zergs and will make life hell for smaller groups. Get ready to get stunned/slowed/staggered endlessly.
 
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Emdash

Well-known member
Sep 22, 2021
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dudes don't care anymore haha.

I already explained how to fight zergs: make more pathways. If you are in an open field, you are in trouble, as it has always been, but if you can go up a mountain a little or climb, you can get away or at least get to the point where only the most skilled and agile players can follow you and whittle them down.

One path that can be blocked, like down to the jungle, or granum pass... that is total zerg nonsense. Zergs are always going to be able to lock down important shit like dungeons, but they shouldn't just be zerging the world. It should be very inefficient to have more than a group of a couple mounteds to patrol the world.

I still remember when I had a house in Hyl and I was up w/ my friend around CC and I shot an arrow at some guy who was in one of those huge russian guilds. He ran away. I traveled around with my friend, got some loot, came back home and this giant ball of people was waiting for me there. HAHA.

Or the other time people just rolled up in front of my house with a 10 zerg and stomped me out while I was farming urials in my front yard on foot w/ a bow. That's the kinda shit that needs to stop. People should be able to do it if they want, but it should just be a waste.

They need to fix the concept that a zerg of people even in shit gear can succeed. The game is so cooked. It's funny to see all these things that were never supposed to be in MO, that because they were not in MO, it made the game SPECIAL and DIFFERENT ( like stuns,) and now... here they are heeh.