No you idiot; read the chart:Huh? A alvarin can have up to 120 strength for bow usage. The biggest dick Thursar is 125 strength, which btw, not everyone plays, and the Thursar doesnt have armor pen. Alvarin is objectively better on this fact alone, but also with the knowledge that they have two FREE adrenaline off the rip. Do you not understand how insanely broken that is? Free volley, free spreadshot, two free snap shots, and one orb away from launching a player off of a cliff.

This is what you're complaining about.
Under the assumption that an arrow is fired every 2 seconds, that 1 strength to a bow = roughly 1 damage (which appears to be the consensus), this is what you get over the cooldown of Runner's High.
So runners high may let you get even with a thursar for 26 seconds; over the entire cooldown period (the minimum possible for runners high), this is how the damage spreads out.
So, as you can see, thursars are far superior at range, and they're quite literally melee specialists. So, this angle of attack on alvarins is just stupid when you compare it to the advantages gained by thursars in melee. I mean should i do a chart on that too, so we can really compare the differences? Because i'd be willing to bet, they're gaining more overall.
If you want to make a fair comparison, you have to compare what each race specializes in. Imagine your specialty is the bow; and you're STILL outdone in damage by the melee specialist. This is a really stupid complaint, and you should really focus on another area if you want to get alvarins nerfed.
How about the fact alvarins can just turn hiding off entirely? WHY are you not complaining about the ACTUAL broken stuff? Or the fact that the reason alvarins benefit from speed, is that the game allows mobile healing; meaning their speed can be converted to tanking.
The real problems are mobility + healing, and alvarin sight. All these other complaints are just stupid.
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