I think it would be good option for low end machines without impacting visibilty too much.
Also it would shut up the noisy kids.
Also it would shut up the noisy kids.
i'm not sure what advantage you think this is, perhaps you can provide an example somehow.Shadows are critical to the game's experience. People that use shadows to obscure their visibility would be unable to do so if there is an option to disable them. If frame rates are the primary concern, one could reduce render distance and texture quality instead.
Lol.Shadows are critical to the game's experience. People that use shadows to obscure their visibility would be unable to do so if there is an option to disable them. If frame rates are the primary concern, one could reduce render distance and texture quality instead.
if SV didn't made it possible already i guess there's a reason
That gave me the stank face for sureLol.
Yeah, totally man.
"Everyone run into the shade of this building, they'll lose track of us!"
Not anymore xDI turned the shadows off completely in the .ini file and saved a bunch of FPS (honestly just capped at 180 FPS now so can't tell how high it'd go) - there is a guide on the forums which should assist with this.
Nope, it's considering 'modifying the client' and against the rules.I turned the shadows off completely in the .ini file and saved a bunch of FPS (honestly just capped at 180 FPS now so can't tell how high it'd go) - there is a guide on the forums which should assist with this.
shadow only add to the game experience in max quality.Atm with low quality, it is horribly glitchy especially foliage shadows or moving objects,It helps hide people and you just want to turn them off for no reason other than you're too poor to have a good pc. Shadows add to a games experience.
was just kidding with the too poor thing im broke as shit, i just really think shadows are important but what turb said makes senseshadow only add to the game experience in max quality.Atm with low quality, it is horribly glitchy especially foliage shadows or moving objects,
Too poor ?but we have pc running all the recent games at way better performance than in MO2.
Interesting right?
UE4 has a lot of shadow customization that can open up varying shadow options developers can implement. From contact shadows, distant shadows, shadow resolution etc I would prefer SV messed around with this and provided sliders for players to tweak for performance - Rather than allowing players to turn off shadows completely. Shadows should be present in a competitive full loot environment.
You've been begging for a game key. Soooooooooooooooooooooooooooooooooooooooooooooooooo?It helps hide people and you just want to turn them off for no reason other than you're too poor to have a good pc. Shadows add to a games experience.
i'm not sure what advantage you think this is, perhaps you can provide an example somehow.
I dont have any real problem with being able to turn shadows off. If doing so actually does give some advantage then im sure unscrupulous players will find a way to turn them off anyway
-barcode
For instance, in the Fabernum dungeon sewer area shadows are very effective at obscuring location and swing direction.Lol.
Yeah, totally man.
"Everyone run into the shade of this building, they'll lose track of us!"
you do realise you have barely any difference in the dunjeon due to the very pitch black tone there is in here right? you think you are some dvl sniper on tarkov ? It is MO...you can target in a second any players that you would not be able to see in a pitch black room anyway and know they are here ... like it always been the case for example in MO1 in Mino dunjeon, you would not see players but would see their name in the darkness many times, shadows enabled or not.For instance, in the Fabernum dungeon sewer area shadows are very effective at obscuring location and swing direction.