Its kinda funny to read noobs arguing about something that shouldn't even be in the game in the first place, i saw a vet mentioning it and just got ignored xdddd hilarious.
SV always been bad at balancing and shot themself and customer in the foot by adding NUMBERS to the equation. Most feature in the game should not be in the game or at least not affect the basic PvP balance and core of the game, the core of the game that SV forget long time ago, u know the thing that the whole game should be base/drive on ?
All the feature mentioned bellow should have never be in the game and its not arguable by any mean possible, if you think u can argue that well enjoy playing in 664+ km² empty map stupid idiot I wont read your fucking crap.
-Clade gift
-Undroppable Jewelry
-All mage school except ecumenical, ecumenical have to be skill based like it was before walk cast patch, other school can be introduce but only as support class PvP Wise. Spiritism a good example of support balanced magic school.
-The map size is too big for the amount of people the server can handle and the amount of people the game can retain. So yes the project was doomed from the really beginning . Having the map too big add more issue to the best core feature of the game which I wont mention and i don't care because if you don't know, you just stupid at this point...and probably lead SV with your stupid ass newb opinion... absolute inbreeds.
-Overpower NPC/PET with scuffed animation.
-4 Directional Melee Combat, the game should have 3 and 1 for NPC like MO1, its not because your game is "harder" and more "complex" that its better, most MMO enjoyer always prefer the most early vanilla version of most MMO , because its simple, basic, simplify, slightly faster to learn and more.
-Spinning server high latency/regulation. EXPLANATION FOR NUUBS: On MO1 people was spinning but slowly, the spine was more predictable even with a smaller parry window, you could not spin fast because the server wasnt registering your spin, looking from another player perspective you are not spinning you are just standing still if you are spinning faster than the server can register. Over all the net code/server was worst but made the game better because player was restricted to a lower server speed felt more balance if u knew about it but frustrating for newbs when they realize that player position on your screen wasnt accurate at all. This one more a jack of all trade that game devs can use to prevent the "Spin fest"
-Any feature that put a gap character wise like clade gift, undropable jewelry or any other feature like this they added over the years that im not aware of because I haven't played this ..... game since years. Why not put character grind gap like this? USE YOUR BRAIN... god damn I shoulnt even have to EXPLAIN that .... a New player have ZERO chance of defending/competing even if he get good at the game because of that huge grind gap, its not what MO supposed to be, grind a character should be fast straight forward and simple like it used to be. All these crazy stupid numbers they added NEVER gonna be balanced anyways.
Anyways I can talk all day about what is good or bad about MO, I just mentioned the thing that the creator of this thread crying about, totally clueless noobs ... so funny. but it doesn't matter at all, doomed project from the start.
Signed Kelly
SV always been bad at balancing and shot themself and customer in the foot by adding NUMBERS to the equation. Most feature in the game should not be in the game or at least not affect the basic PvP balance and core of the game, the core of the game that SV forget long time ago, u know the thing that the whole game should be base/drive on ?
All the feature mentioned bellow should have never be in the game and its not arguable by any mean possible, if you think u can argue that well enjoy playing in 664+ km² empty map stupid idiot I wont read your fucking crap.
-Clade gift
-Undroppable Jewelry
-All mage school except ecumenical, ecumenical have to be skill based like it was before walk cast patch, other school can be introduce but only as support class PvP Wise. Spiritism a good example of support balanced magic school.
-The map size is too big for the amount of people the server can handle and the amount of people the game can retain. So yes the project was doomed from the really beginning . Having the map too big add more issue to the best core feature of the game which I wont mention and i don't care because if you don't know, you just stupid at this point...and probably lead SV with your stupid ass newb opinion... absolute inbreeds.
-Overpower NPC/PET with scuffed animation.
-4 Directional Melee Combat, the game should have 3 and 1 for NPC like MO1, its not because your game is "harder" and more "complex" that its better, most MMO enjoyer always prefer the most early vanilla version of most MMO , because its simple, basic, simplify, slightly faster to learn and more.
-Spinning server high latency/regulation. EXPLANATION FOR NUUBS: On MO1 people was spinning but slowly, the spine was more predictable even with a smaller parry window, you could not spin fast because the server wasnt registering your spin, looking from another player perspective you are not spinning you are just standing still if you are spinning faster than the server can register. Over all the net code/server was worst but made the game better because player was restricted to a lower server speed felt more balance if u knew about it but frustrating for newbs when they realize that player position on your screen wasnt accurate at all. This one more a jack of all trade that game devs can use to prevent the "Spin fest"
-Any feature that put a gap character wise like clade gift, undropable jewelry or any other feature like this they added over the years that im not aware of because I haven't played this ..... game since years. Why not put character grind gap like this? USE YOUR BRAIN... god damn I shoulnt even have to EXPLAIN that .... a New player have ZERO chance of defending/competing even if he get good at the game because of that huge grind gap, its not what MO supposed to be, grind a character should be fast straight forward and simple like it used to be. All these crazy stupid numbers they added NEVER gonna be balanced anyways.
Anyways I can talk all day about what is good or bad about MO, I just mentioned the thing that the creator of this thread crying about, totally clueless noobs ... so funny. but it doesn't matter at all, doomed project from the start.
Signed Kelly
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