Problem Is when dog ass suggestions bypass the regular methods and go through a direct line, when SV should be checking forums and even preparing answers and statements towards players conocerns.
Like in MO1, sieging TC would drop scraps and before a big siege (not gonna give names) someone slipped a "suggestion" through a direct line and SV ended up doing a hotfix that almost removed completly the scraps mechanics, and it was clearly why. I'd hate to see that kind of personal treatment in MO2, wouldn't you?
I dunno. lol. Speaking of like I said "don't be a dick," I try not to be a dick, but I also try to be 100, y'know? Well sometimes I try to be a dick as a joke. I'd just think by now SV would have a trusted group of people, even if they did have a direct pipeline, who had their finger on the pulse of the game. I'm not mad about anything, per se, but some of these suggestions have real flaws. I mean the first thing you think of is HOW CAN THIS BE EXPLOITED. Like the if a guard sees it and guards aggro, you just think of how people can drag guards either away or to something. Or how pathing guards in MO would be disappearing like pets prol. Conceptually, I don't disagree with a lot of the ideas presented in the document. I do think they are unnecessarily complex in some cases and in others maybe hard to implement. I think my idea is unnecessarily SIMPLE but it could be built upon. It's somewhere to start. Like I said, let people who like MO for the pve flag as pve. There seem to be a bunch. Then when someone kills them, make them have to own up to it in some manner. That goes beyond community policing. And some people might wanna pvp, but they aren't established yet, so they want to blue flag it and build up. No one should have a problem with that, imo. If all PKers had blue flag alts to gear them, no one should have a problem with that, either, IMO. It's not IDEAL but if the system works in every other way, then that's not a huge L to take.
If we can all be local grey if we open up to pvp, though, it will change the dynamics and make a lot of things that are griefy or obtuse unnecessary. It will eliminate the need to wardec to fight, allow multiple groups to fight without explicitly deccing, it has a broad range of positives. The negatives are that it could lead to 'death match pvp' between local greys, as what's-his-name said. That could be addressed in some manner, but it would at least separate the people who say "forced pvp = no buy ( a thread on steam)" from people who pvp. Those people can still get forced pvp, but it would be an actual murder incident. It wouldn't be so punishing it would not happen, but it would be like why even do it when you got all these local greys to fight. You would have to have a vendetta or premeditated motive, thus adding to the 'murder' aspect. Then we can actually agree on some PKs being murder because there is no way those characters could have done anything pvp oriented to deserve it.
The perma grey flag (outside of guarded areas, obv) is just because there's no way to make it not exploitable if you have a changing flag. I said about my guild "We'll be playing a different game." Well, pvpers and non pvpers are playing a different game. There would still be murderers, people would still die, but at least the community would support them instead of basically say suck it up open pvp. Or, in general you'd think they would. Because they would not have chosen open pvp. It's a one way choice, but it adds a level of authenticity to it. Not that you are just some blue flag who has done who knows what in the past.
It'd also be interesting to see how people flagged, like percentage wise, to see what the true population of MO is. People debate, but that would pretty much end the debate with hard evidence. Would you give up all chance to pvp (except in, doods trying to murder me defense) for the chance to be an innocent? Like I said, I know a lot of people would, but how many?
Plus all these hard talking dudes would get clowned for flagging blue EVER. People could come into the game, get their feet wet, and then start pvp when they are ready. The wild is already, as said, fight or flight when you see someone, this might change that a bit. I think resources, map size, and politics will help prevent it becoming overly 'death matchy', at least in enough portions of the map for people to live in, and when they wanted that level of pvp, they could go to the places where it was. Like dudes really think a place like Bakti would degenerate to a PK zone if everyone was local grey? IMO people would band together and grief out the people who are overly aggressive, and they wouldn't have to manage flags or decs to do it.
It could fail spectacularly, but the part that would fail would be the grey part. That's the part that would need work. The innocent part is pretty fail safe IMO except in the instance of spies, but since we have ghost spies... y'know ambassadors exist, too. I think it would really clean it up, and while it wouldn't prevent innocents from being PK'd, it would allow the community to (probably?) support them as a true murder victim opposed to someone who we dunno what they did and maybe got killed for a reason we don't know about.
It's not fail safe, but it's a frame work. I'm not the only one with ideas, but I can say that we need serious serious discussion on this idea. I am not opposed to giving people who want to be pve only special bonuses like harsh penalties for PKing them. Doesn't mean the penalty won't be worth it sometimes, for various reasons (sandbox.) Doesn't mean the penalty will be something that will make you -100 rep or whatever. But it will be something with enough substance to deter people who want to fight when they can just as easily fight local greys, loot them, etc.
And lastly if like 75% of the population flags innocent, then I'd be surprised, but it would go even further... basically the more people who flag innocent the better the system would work. There would be more potential victims, but the pool of open pvpers would be smaller so true pvpers could not feel like they were always getting zerged or whatever. I'm definitely into making MO into a livable world and adding in PvP on top of that because THE WORLD HAS COMBAT. Some of us can handle disputes with words, but even then, sometimes it gets serious. Soliders and civilians, tho, what could go wrong??
Edit: and if people have the argument people could be not 'innocent' due to things they orchestrated or whatever, I would look at it like when we kill a political leader, it's still an assassination (a form of murder.)