I thought that at one time ai was listed on the road map but, I do not see it there at this time.
In my opinion ai was one of the weakest points in MO. So it kind of concerns me that there seems to be little focus on it with such little time until the planned release.
I hope there are big plans to bring in things in the game from old videos, like the troll and swimming npcs.
I also hope the new engine allows for more natural ai like was attempted in the past.
More roaming type behavior would be nice. This would lead more towards players having to hunt in the world for their kills and resources vs just going to a certain location and farming/grinding. Like town life, animals should have their routines. Getting water, hunting for food, resting ect...
Along with that would be predator and pray type behaviors. Preditors would hunt prey to eat while others would look for vegetation while trying to keep hidden and flee when feeling threatened. I could even imagine the herbivores searching out and eating some of the vegi type pickables in the world.
Ai should also work in the same way as players so they have stam, have line of site, cant shoot through walls, have to swim in water, ect...
NPCs should be required to have the items required to make things work. So archers need a supply of arrows, mages need all reagents required for spells. And if such supplies run out then they no longer can use those things until they are able to resupply or be relived by someone else. Also if they are killed before this supply runs out then it should be in the drop for that npc.
Even though we have yet to see any ai and it no longer appears on the roadmap, I look forward to the fauna being released next month and getting a first look at what has been done at this point.
Hopefully big things are planned and in the works!
In my opinion ai was one of the weakest points in MO. So it kind of concerns me that there seems to be little focus on it with such little time until the planned release.
I hope there are big plans to bring in things in the game from old videos, like the troll and swimming npcs.
I also hope the new engine allows for more natural ai like was attempted in the past.
More roaming type behavior would be nice. This would lead more towards players having to hunt in the world for their kills and resources vs just going to a certain location and farming/grinding. Like town life, animals should have their routines. Getting water, hunting for food, resting ect...
Along with that would be predator and pray type behaviors. Preditors would hunt prey to eat while others would look for vegetation while trying to keep hidden and flee when feeling threatened. I could even imagine the herbivores searching out and eating some of the vegi type pickables in the world.
Ai should also work in the same way as players so they have stam, have line of site, cant shoot through walls, have to swim in water, ect...
NPCs should be required to have the items required to make things work. So archers need a supply of arrows, mages need all reagents required for spells. And if such supplies run out then they no longer can use those things until they are able to resupply or be relived by someone else. Also if they are killed before this supply runs out then it should be in the drop for that npc.
Even though we have yet to see any ai and it no longer appears on the roadmap, I look forward to the fauna being released next month and getting a first look at what has been done at this point.
Hopefully big things are planned and in the works!