Hello,
StarVault I think you can significantly improve player experience with 2 changes.
1. Add numbering to the queue so people can visually see what position they are at when waiting in the queue. An estimated "time left in queue" would also be nice if that is technically feasible.
2. Add an ingame AFK timer that disconnects players after 15 or 30 minutes of inactivity.
The reason #2 is important is because 1000s of players are simply parking their character somewhere ingame and then going AFK to sleep overnight, leave the house, or whatever it is they need to do. They do this because they want to skip the queue times which I sort of understand, the queues are atrocious. But it's a negative feedback loop because people parking characters ingame that are not actively playing for 30+ minutes are hogging slots that could go to active players waiting in queue.
If a 15-30 minute ingame AFK timer were added, you would see much shorter queue times due to clearing out all of the "parked" characters.
This has been my TEDtalk.
GLHF
StarVault I think you can significantly improve player experience with 2 changes.
1. Add numbering to the queue so people can visually see what position they are at when waiting in the queue. An estimated "time left in queue" would also be nice if that is technically feasible.
2. Add an ingame AFK timer that disconnects players after 15 or 30 minutes of inactivity.
The reason #2 is important is because 1000s of players are simply parking their character somewhere ingame and then going AFK to sleep overnight, leave the house, or whatever it is they need to do. They do this because they want to skip the queue times which I sort of understand, the queues are atrocious. But it's a negative feedback loop because people parking characters ingame that are not actively playing for 30+ minutes are hogging slots that could go to active players waiting in queue.
If a 15-30 minute ingame AFK timer were added, you would see much shorter queue times due to clearing out all of the "parked" characters.
This has been my TEDtalk.
GLHF