Add Team Colors/Guild Auras around guild mates/allied guilds. Example: Blue for Allies/Red For enemy. Add Markers too, so we can mark certain enemies

PoisonArrows

Active member
Aug 7, 2020
648
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PvP has no indication as to who the enemy is or who your allies are, aside from scanning the battlefield with your eyes and looking through the guild tags/names of your friends. This doesn't sound like a big deal but it really is to competitive play. When there is multiple targets on the battlefield and I am a MA or Mounted Mage for example, Having to go in and out of combat with my spells charged or hit their back line or whatever. One can waste so much time reassessing the battlefield and finding a target to attack, repeating this process again and again.


Having Colors or a Aura can simplify this process, additionally allowing High ranking members of guilds (The Commanders) the ability to target someone and place a marker Like a Crossbones above peoples heads can allow focus in competitive play.




Fabernum Removes Levia/Dread/VII Invaders - YouTube This Video show cases some of the things I am talking about perfectly. It shows how much a pain in the ass it is to scan the battlefield for a new target. It also shows that because there isn't indications of who the enemy is. This guy is able to just charge spells a few feet from a group of them, and the enemy just stands there because they have no idea wtf is even happening.




Mortal Online 2 Tindrem Massacre 4k Tournament Crash - YouTube Here is a video from a few weeks ago, showing what can happen if a enemy decides to take advantage of the enemy/ally confusion, and take things 1 step further. They renamed their guild, and copied another guild by changing 1 letter, and a Fake Acolytes appeared to crash the tournament.
 

MolagAmur

Well-known member
Jul 15, 2020
798
979
93
PvP has no indication as to who the enemy is or who your allies are, aside from scanning the battlefield with your eyes and looking through the guild tags/names of your friends. This doesn't sound like a big deal but it really is to competitive play. When there is multiple targets on the battlefield and I am a MA or Mounted Mage for example, Having to go in and out of combat with my spells charged or hit their back line or whatever. One can waste so much time reassessing the battlefield and finding a target to attack, repeating this process again and again.


Having Colors or a Aura can simplify this process, additionally allowing High ranking members of guilds (The Commanders) the ability to target someone and place a marker Like a Crossbones above peoples heads can allow focus in competitive play.




Fabernum Removes Levia/Dread/VII Invaders - YouTube This Video show cases some of the things I am talking about perfectly. It shows how much a pain in the ass it is to scan the battlefield for a new target. It also shows that because there isn't indications of who the enemy is. This guy is able to just charge spells a few feet from a group of them, and the enemy just stands there because they have no idea wtf is even happening.




Mortal Online 2 Tindrem Massacre 4k Tournament Crash - YouTube Here is a video from a few weeks ago, showing what can happen if a enemy decides to take advantage of the enemy/ally confusion, and take things 1 step further. They renamed their guild, and copied another guild by changing 1 letter, and a Fake Acolytes appeared to crash the tournament.
No. Its intended to be hard to recognize people. We will eventually have dyes, tabards, capes that can further help you recognize who is friend or foe. Having it the way it is now is perfect and requires awareness and communication. If you do auras and such you may as well add tab target with AoE bombs.

This is a hard no from me.