Current problem is guardzone PvP. People hide in GZ and stay in range enough to run back to it for a safety net.
If you are going to PvP you should have to commit. It doesn't make sense for guards to know who was the aggressor and who is the criminal. All they see is two gangs brawling and they need to stop all the fighting.
Add a simple timer of 30 seconds or even a minute from when ever you do damage to a player for any reasons that make you a combatant but not a criminal. If a guard sees you as a combatant but not a criminal then you dont lose rep and the timer doesn't reset when you are hit by them. Also if you die as a combatant then your loot is still blue and the guards will attack people who try to loot it.
Would solve a lot of abuse of the guard zone. And if you are a new player running to GZ then you can still save you loot by dying to guards. and coming back later.
If you are going to PvP you should have to commit. It doesn't make sense for guards to know who was the aggressor and who is the criminal. All they see is two gangs brawling and they need to stop all the fighting.
Add a simple timer of 30 seconds or even a minute from when ever you do damage to a player for any reasons that make you a combatant but not a criminal. If a guard sees you as a combatant but not a criminal then you dont lose rep and the timer doesn't reset when you are hit by them. Also if you die as a combatant then your loot is still blue and the guards will attack people who try to loot it.
Would solve a lot of abuse of the guard zone. And if you are a new player running to GZ then you can still save you loot by dying to guards. and coming back later.
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