The placement system as is isn't great. You guys are trying to make it better. But in the mean time there should be some lower risk way to determine if an area is buildable or not.
You can make it an item that has some value so there is still risk involved or tie it to engineering profession or something. But it's pretty absurd that it takes so long to find a viable building location.
There should be a way to go through the current placement process to verify it will work then return with the stuff and plop it down.
You can make it an item that has some value so there is still risk involved or tie it to engineering profession or something. But it's pretty absurd that it takes so long to find a viable building location.
There should be a way to go through the current placement process to verify it will work then return with the stuff and plop it down.